v2: prepare to move

This commit is contained in:
endiliey 2018-09-17 11:16:07 +08:00
parent dc7ef96849
commit 45736200b0
172 changed files with 0 additions and 0 deletions

View file

@ -0,0 +1,36 @@
import React from 'react';
import Square from './square';
import styles from './styles.css';
export default class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
<div className={styles.boardRow}>
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className={styles.boardRow}>
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className={styles.boardRow}>
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}

View file

@ -0,0 +1,106 @@
import React from 'react';
import Helmet from 'react-helmet';
import Layout from '@theme/Layout';
import Board from './board';
import styles from './styles.css';
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [
{
squares: Array(9).fill(null)
}
],
stepNumber: 0,
xIsNext: true
};
}
calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (
squares[a] &&
squares[a] === squares[b] &&
squares[a] === squares[c]
) {
return squares[a];
}
}
return null;
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (this.calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([
{
squares: squares
}
]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: step % 2 === 0
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = this.calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ? 'Go to move #' + move : 'Go to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
);
});
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className={styles.game}>
<div className={styles.gameBoard}>
<Board squares={current.squares} onClick={i => this.handleClick(i)} />
</div>
<div className={styles.gameInfo}>
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
export default Game;

View file

@ -0,0 +1,10 @@
import React from 'react';
import styles from './styles.css';
export default props => {
return (
<button className={styles.square} onClick={props.onClick}>
{props.value}
</button>
);
};

View file

@ -0,0 +1,44 @@
.boardRow:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.game {
display: flex;
flex-direction: row;
margin-left: auto;
margin-right: auto;
justify-content: center;
}
.gameInfo {
margin-left: 20px;
}
.gameBoard {
margin-left: 10px;
}