barrier/lib/platform/COSXKeyState.cpp
azanar@carrel.org 71e53f05c9 Fix for Bug #57. The event tap was never returning events of either of the types specified and so mapKeyFromEvent would prematurely return with a null-equivalent KeyButton. Pulling the entire block of code, as the value it produces isn't used anyway.
Also fixed an incorrect pair of constants in the event tap generation code. Luckily, the two constants resolve to the same integer value, but things would get ugly if either value changed.

Thanks to Peter Van der Beken (peterv@propagandism.org) for the patch.
2011-04-02 17:27:45 +00:00

1245 lines
31 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "COSXKeyState.h"
#include "CLog.h"
#include "CArch.h"
// Hardcoded virtual key table. Oddly, Apple doesn't document the
// meaning of virtual key codes. The whole point of *virtual* key
// codes is to make them hardware independent so these codes should
// be constant across OS versions and hardware. Yet they don't
// tell us what codes map to what keys so we have to figure it out
// for ourselves.
//
// Note that some virtual keys codes appear more than once. The
// first instance of a virtual key code maps to the KeyID that we
// want to generate for that code. The others are for mapping
// different KeyIDs to a single key code.
static const UInt32 s_shiftVK = 56;
static const UInt32 s_controlVK = 59;
static const UInt32 s_altVK = 58;
static const UInt32 s_superVK = 55;
static const UInt32 s_capsLockVK = 57;
static const UInt32 s_numLockVK = 71;
static const UInt32 s_osxNumLock = 1 << 16;
struct CKeyEntry {
public:
KeyID m_keyID;
UInt32 m_virtualKey;
};
static const CKeyEntry s_controlKeys[] = {
// cursor keys. if we don't do this we'll may still get these from
// the keyboard resource but they may not correspond to the arrow
// keys.
{ kKeyLeft, 123 },
{ kKeyRight, 124 },
{ kKeyUp, 126 },
{ kKeyDown, 125 },
{ kKeyHome, 115 },
{ kKeyEnd, 119 },
{ kKeyPageUp, 116 },
{ kKeyPageDown, 121 },
{ kKeyInsert, 114 },
// function keys
{ kKeyF1, 122 },
{ kKeyF2, 120 },
{ kKeyF3, 99 },
{ kKeyF4, 118 },
{ kKeyF5, 96 },
{ kKeyF6, 97 },
{ kKeyF7, 98 },
{ kKeyF8, 100 },
{ kKeyF9, 101 },
{ kKeyF10, 109 },
{ kKeyF11, 103 },
{ kKeyF12, 111 },
{ kKeyF13, 105 },
{ kKeyF14, 107 },
{ kKeyF15, 113 },
{ kKeyF16, 106 },
{ kKeyKP_0, 82 },
{ kKeyKP_1, 83 },
{ kKeyKP_2, 84 },
{ kKeyKP_3, 85 },
{ kKeyKP_4, 86 },
{ kKeyKP_5, 87 },
{ kKeyKP_6, 88 },
{ kKeyKP_7, 89 },
{ kKeyKP_8, 91 },
{ kKeyKP_9, 92 },
{ kKeyKP_Decimal, 65 },
{ kKeyKP_Equal, 81 },
{ kKeyKP_Multiply, 67 },
{ kKeyKP_Add, 69 },
{ kKeyKP_Divide, 75 },
{ kKeyKP_Subtract, 79 },
{ kKeyKP_Enter, 76 },
// virtual key 110 is fn+enter and i have no idea what that's supposed
// to map to. also the enter key with numlock on is a modifier but i
// don't know which.
// modifier keys. OS X doesn't seem to support right handed versions
// of modifier keys so we map them to the left handed versions.
{ kKeyShift_L, s_shiftVK },
{ kKeyShift_R, s_shiftVK }, // 60
{ kKeyControl_L, s_controlVK },
{ kKeyControl_R, s_controlVK }, // 62
{ kKeyAlt_L, s_altVK },
{ kKeyAlt_R, s_altVK },
{ kKeySuper_L, s_superVK },
{ kKeySuper_R, s_superVK }, // 61
{ kKeyMeta_L, s_superVK },
{ kKeyMeta_R, s_superVK }, // 61
// toggle modifiers
{ kKeyNumLock, s_numLockVK },
{ kKeyCapsLock, s_capsLockVK }
};
//
// COSXKeyState
//
COSXKeyState::COSXKeyState() :
m_deadKeyState(0)
{
// initialize modifier key values
shiftPressed = false;
controlPressed = false;
altPressed = false;
superPressed = false;
capsPressed = false;
// build virtual key map
for (size_t i = 0; i < sizeof(s_controlKeys) /
sizeof(s_controlKeys[0]); ++i) {
m_virtualKeyMap[s_controlKeys[i].m_virtualKey] =
s_controlKeys[i].m_keyID;
}
}
COSXKeyState::~COSXKeyState()
{
// do nothing
}
KeyModifierMask
COSXKeyState::mapModifiersFromOSX(UInt32 mask) const
{
LOG((CLOG_DEBUG1 "mask: %04x", mask));
// convert
KeyModifierMask outMask = 0;
if ((mask & kCGEventFlagMaskShift) != 0) {
outMask |= KeyModifierShift;
}
if ((mask & kCGEventFlagMaskControl) != 0) {
outMask |= KeyModifierControl;
}
if ((mask & kCGEventFlagMaskAlternate) != 0) {
outMask |= KeyModifierAlt;
}
if ((mask & kCGEventFlagMaskCommand) != 0) {
outMask |= KeyModifierSuper;
}
if ((mask & kCGEventFlagMaskAlphaShift) != 0) {
outMask |= KeyModifierCapsLock;
}
if ((mask & kCGEventFlagMaskNumericPad) != 0) {
outMask |= KeyModifierNumLock;
}
return outMask;
}
KeyModifierMask
COSXKeyState::mapModifiersToCarbon(UInt32 mask) const
{
KeyModifierMask outMask = 0;
if ((mask & kCGEventFlagMaskShift) != 0) {
outMask |= shiftKey;
}
if ((mask & kCGEventFlagMaskControl) != 0) {
outMask |= controlKey;
}
if ((mask & kCGEventFlagMaskCommand) != 0) {
outMask |= cmdKey;
}
if ((mask & kCGEventFlagMaskAlternate) != 0) {
outMask |= optionKey;
}
if ((mask & kCGEventFlagMaskAlphaShift) != 0) {
outMask |= alphaLock;
}
if ((mask & kCGEventFlagMaskNumericPad) != 0) {
outMask |= s_osxNumLock;
}
return outMask;
}
KeyButton
COSXKeyState::mapKeyFromEvent(CKeyIDs& ids,
KeyModifierMask* maskOut, CGEventRef event) const
{
ids.clear();
// map modifier key
if (maskOut != NULL) {
KeyModifierMask activeMask = getActiveModifiers();
activeMask &= ~KeyModifierAltGr;
*maskOut = activeMask;
}
// get virtual key
UInt32 vkCode = CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
// handle up events
UInt32 eventKind = CGEventGetType(event);
if (eventKind == kCGEventKeyUp) {
// the id isn't used. we just need the same button we used on
// the key press. note that we don't use or reset the dead key
// state; up events should not affect the dead key state.
ids.push_back(kKeyNone);
return mapVirtualKeyToKeyButton(vkCode);
}
// check for special keys
CVirtualKeyMap::const_iterator i = m_virtualKeyMap.find(vkCode);
if (i != m_virtualKeyMap.end()) {
m_deadKeyState = 0;
ids.push_back(i->second);
return mapVirtualKeyToKeyButton(vkCode);
}
// get keyboard info
#if defined(MAC_OS_X_VERSION_10_5)
TISInputSourceRef currentKeyboardLayout = TISCopyCurrentKeyboardLayoutInputSource();
#else
KeyboardLayoutRef currentKeyboardLayout;
OSStatus status = KLGetCurrentKeyboardLayout(&currentKeyboardLayout);
#endif
if (currentKeyboardLayout == NULL) {
return kKeyNone;
}
// get the event modifiers and remove the command and control
// keys. note if we used them though.
// UCKeyTranslate expects old-style Carbon modifiers, so convert.
UInt32 modifiers;
modifiers = mapModifiersToCarbon(CGEventGetFlags(event));
static const UInt32 s_commandModifiers =
cmdKey | controlKey | rightControlKey;
bool isCommand = ((modifiers & s_commandModifiers) != 0);
modifiers &= ~s_commandModifiers;
// if we've used a command key then we want the glyph produced without
// the option key (i.e. the base glyph).
//if (isCommand) {
modifiers &= ~optionKey;
//}
// choose action
UInt16 action;
if(eventKind==kCGEventKeyDown) {
action = kUCKeyActionDown;
}
else if(CGEventGetIntegerValueField(event, kCGKeyboardEventAutorepeat)==1) {
action = kUCKeyActionAutoKey;
}
else {
return 0;
}
// translate via uchr resource
#if defined(MAC_OS_X_VERSION_10_5)
CFDataRef ref = (CFDataRef) TISGetInputSourceProperty(currentKeyboardLayout,
kTISPropertyUnicodeKeyLayoutData);
const UCKeyboardLayout* layout = (const UCKeyboardLayout*) CFDataGetBytePtr(ref);
const bool layoutValid = (layout != NULL);
#else
const void* resource;
int err = KLGetKeyboardLayoutProperty(currentKeyboardLayout, kKLuchrData, &resource);
const bool layoutValid = (err == noErr);
const UCKeyboardLayout* layout = (const UCKeyboardLayout*)resource;
#endif
if (layoutValid) {
// translate key
UniCharCount count;
UniChar chars[2];
LOG((CLOG_DEBUG2 "modifiers: %08x", modifiers & 0xffu));
OSStatus status = UCKeyTranslate(layout,
vkCode & 0xffu, action,
(modifiers >> 8) & 0xffu,
LMGetKbdType(), 0, &m_deadKeyState,
sizeof(chars) / sizeof(chars[0]), &count, chars);
// get the characters
if (status == 0) {
if (count != 0 || m_deadKeyState == 0) {
m_deadKeyState = 0;
for (UniCharCount i = 0; i < count; ++i) {
ids.push_back(CKeyResource::unicharToKeyID(chars[i]));
}
adjustAltGrModifier(ids, maskOut, isCommand);
return mapVirtualKeyToKeyButton(vkCode);
}
return 0;
}
}
return 0;
}
bool
COSXKeyState::fakeCtrlAltDel()
{
// pass keys through unchanged
return false;
}
KeyModifierMask
COSXKeyState::pollActiveModifiers() const
{
return mapModifiersFromOSX(GetCurrentKeyModifiers());
}
SInt32
COSXKeyState::pollActiveGroup() const
{
bool layoutValid = true;
#if defined(MAC_OS_X_VERSION_10_5)
TISInputSourceRef keyboardLayout = TISCopyCurrentKeyboardLayoutInputSource();
#else
KeyboardLayoutRef keyboardLayout;
OSStatus status = KLGetCurrentKeyboardLayout(&keyboardLayout);
layoutValid = (status == noErr);
#endif
if (layoutValid) {
GroupMap::const_iterator i = m_groupMap.find(keyboardLayout);
if (i != m_groupMap.end()) {
return i->second;
}
}
return 0;
}
void
COSXKeyState::pollPressedKeys(KeyButtonSet& pressedKeys) const
{
KeyMap km;
GetKeys(km);
const UInt8* m = reinterpret_cast<const UInt8*>(km);
for (UInt32 i = 0; i < 16; ++i) {
for (UInt32 j = 0; j < 8; ++j) {
if ((m[i] & (1u << j)) != 0) {
pressedKeys.insert(mapVirtualKeyToKeyButton(8 * i + j));
}
}
}
}
void
COSXKeyState::getKeyMap(CKeyMap& keyMap)
{
// update keyboard groups
if (getGroups(m_groups)) {
m_groupMap.clear();
SInt32 numGroups = (SInt32)m_groups.size();
for (SInt32 g = 0; g < numGroups; ++g) {
m_groupMap[m_groups[g]] = g;
}
}
UInt32 keyboardType = LMGetKbdType();
for (SInt32 g = 0, n = (SInt32)m_groups.size(); g < n; ++g) {
// add special keys
getKeyMapForSpecialKeys(keyMap, g);
const void* resource;
bool layoutValid = false;
// add regular keys
// try uchr resource first
#if defined(MAC_OS_X_VERSION_10_5)
CFDataRef resourceRef = (CFDataRef)TISGetInputSourceProperty(
m_groups[g], kTISPropertyUnicodeKeyLayoutData);
layoutValid = resourceRef != NULL;
if (layoutValid)
resource = CFDataGetBytePtr(resourceRef);
#else
layoutValid = KLGetKeyboardLayoutProperty(
m_groups[g], kKLuchrData, &resource);
#endif
if (layoutValid) {
CUCHRKeyResource uchr(resource, keyboardType);
if (uchr.isValid()) {
LOG((CLOG_DEBUG1 "using uchr resource for group %d", g));
getKeyMap(keyMap, g, uchr);
continue;
}
}
LOG((CLOG_DEBUG1 "no keyboard resource for group %d", g));
}
}
void
COSXKeyState::fakeKey(const Keystroke& keystroke)
{
CGEventRef ref;
switch (keystroke.m_type) {
case Keystroke::kButton:
{
LOG((CLOG_DEBUG1 " %03x (%08x) %s", keystroke.m_data.m_button.m_button, keystroke.m_data.m_button.m_client, keystroke.m_data.m_button.m_press ? "down" : "up"));
// let system figure out character for us
ref = CGEventCreateKeyboardEvent(0, mapKeyButtonToVirtualKey(
keystroke.m_data.m_button.m_button),
keystroke.m_data.m_button.m_press);
if (ref == NULL) {
LOG((CLOG_CRIT "unable to create keyboard event for keystroke"));
}
UInt32 vk = mapKeyButtonToVirtualKey(keystroke.m_data.m_button.m_button);
UInt32 modifierDown = keystroke.m_data.m_button.m_press;
// check the key for specials and store the value (persistent until changed)
if (vk == s_shiftVK) shiftPressed=modifierDown;
if (vk == s_controlVK) controlPressed=modifierDown;
if (vk == s_altVK) altPressed=modifierDown;
if (vk == s_superVK) superPressed=modifierDown;
if (vk == s_capsLockVK) capsPressed=modifierDown;
//Set the event flags for special keys - see following link:
//http://stackoverflow.com/questions/2008126/cgeventpost-possible-bug-when-simulating-keyboard-events
CGEventFlags modifiers = 0;
if (shiftPressed) modifiers |= kCGEventFlagMaskShift;
if (controlPressed) modifiers |= kCGEventFlagMaskControl;
if (altPressed) modifiers |= kCGEventFlagMaskAlternate;
if (superPressed) modifiers |= kCGEventFlagMaskCommand;
if (capsPressed) modifiers |= kCGEventFlagMaskAlphaShift;
CGEventSetFlags(ref, modifiers);
CGEventPost(kCGHIDEventTap, ref);
// add a delay if client data isn't zero
if (keystroke.m_data.m_button.m_client) {
ARCH->sleep(0.01);
}
}
break;
case Keystroke::kGroup:
if (keystroke.m_data.m_group.m_absolute) {
LOG((CLOG_DEBUG1 " group %d", keystroke.m_data.m_group.m_group));
setGroup(keystroke.m_data.m_group.m_group);
}
else {
LOG((CLOG_DEBUG1 " group %+d", keystroke.m_data.m_group.m_group));
setGroup(getEffectiveGroup(pollActiveGroup(),
keystroke.m_data.m_group.m_group));
}
break;
}
}
void
COSXKeyState::getKeyMapForSpecialKeys(CKeyMap& keyMap, SInt32 group) const
{
// special keys are insensitive to modifers and none are dead keys
CKeyMap::KeyItem item;
for (size_t i = 0; i < sizeof(s_controlKeys) /
sizeof(s_controlKeys[0]); ++i) {
const CKeyEntry& entry = s_controlKeys[i];
item.m_id = entry.m_keyID;
item.m_group = group;
item.m_button = mapVirtualKeyToKeyButton(entry.m_virtualKey);
item.m_required = 0;
item.m_sensitive = 0;
item.m_dead = false;
item.m_client = 0;
CKeyMap::initModifierKey(item);
keyMap.addKeyEntry(item);
if (item.m_lock) {
// all locking keys are half duplex on OS X
keyMap.addHalfDuplexButton(item.m_button);
}
}
// note: we don't special case the number pad keys. querying the
// mac keyboard returns the non-keypad version of those keys but
// a CKeyState always provides a mapping from keypad keys to
// non-keypad keys so we'll be able to generate the characters
// anyway.
}
bool
COSXKeyState::getKeyMap(CKeyMap& keyMap,
SInt32 group, const CKeyResource& r) const
{
if (!r.isValid()) {
return false;
}
// space for all possible modifier combinations
std::vector<bool> modifiers(r.getNumModifierCombinations());
// make space for the keys that any single button can synthesize
std::vector<std::pair<KeyID, bool> > buttonKeys(r.getNumTables());
// iterate over each button
CKeyMap::KeyItem item;
for (UInt32 i = 0; i < r.getNumButtons(); ++i) {
item.m_button = mapVirtualKeyToKeyButton(i);
// the KeyIDs we've already handled
std::set<KeyID> keys;
// convert the entry in each table for this button to a KeyID
for (UInt32 j = 0; j < r.getNumTables(); ++j) {
buttonKeys[j].first = r.getKey(j, i);
buttonKeys[j].second = CKeyMap::isDeadKey(buttonKeys[j].first);
}
// iterate over each character table
for (UInt32 j = 0; j < r.getNumTables(); ++j) {
// get the KeyID for the button/table
KeyID id = buttonKeys[j].first;
if (id == kKeyNone) {
continue;
}
// if we've already handled the KeyID in the table then
// move on to the next table
if (keys.count(id) > 0) {
continue;
}
keys.insert(id);
// prepare item. the client state is 1 for dead keys.
item.m_id = id;
item.m_group = group;
item.m_dead = buttonKeys[j].second;
item.m_client = buttonKeys[j].second ? 1 : 0;
CKeyMap::initModifierKey(item);
if (item.m_lock) {
// all locking keys are half duplex on OS X
keyMap.addHalfDuplexButton(i);
}
// collect the tables that map to the same KeyID. we know it
// can't be any earlier tables because of the check above.
std::set<UInt8> tables;
tables.insert(static_cast<UInt8>(j));
for (UInt32 k = j + 1; k < r.getNumTables(); ++k) {
if (buttonKeys[k].first == id) {
tables.insert(static_cast<UInt8>(k));
}
}
// collect the modifier combinations that map to any of the
// tables we just collected
for (UInt32 k = 0; k < r.getNumModifierCombinations(); ++k) {
modifiers[k] = (tables.count(r.getTableForModifier(k)) > 0);
}
// figure out which modifiers the key is sensitive to. the
// key is insensitive to a modifier if for every modifier mask
// with the modifier bit unset in the modifiers we also find
// the same mask with the bit set.
//
// we ignore a few modifiers that we know aren't important
// for generating characters. in fact, we want to ignore any
// characters generated by the control key. we don't map
// those and instead expect the control modifier plus a key.
UInt32 sensitive = 0;
for (UInt32 k = 0; (1u << k) <
r.getNumModifierCombinations(); ++k) {
UInt32 bit = (1u << k);
if ((bit << 8) == cmdKey ||
(bit << 8) == controlKey ||
(bit << 8) == rightControlKey) {
continue;
}
for (UInt32 m = 0; m < r.getNumModifierCombinations(); ++m) {
if (modifiers[m] != modifiers[m ^ bit]) {
sensitive |= bit;
break;
}
}
}
// find each required modifier mask. the key can be synthesized
// using any of the masks.
std::set<UInt32> required;
for (UInt32 k = 0; k < r.getNumModifierCombinations(); ++k) {
if ((k & sensitive) == k && modifiers[k & sensitive]) {
required.insert(k);
}
}
// now add a key entry for each key/required modifier pair.
item.m_sensitive = mapModifiersFromOSX(sensitive << 8);
for (std::set<UInt32>::iterator k = required.begin();
k != required.end(); ++k) {
item.m_required = mapModifiersFromOSX(*k << 8);
keyMap.addKeyEntry(item);
}
}
}
return true;
}
bool
COSXKeyState::mapSynergyHotKeyToMac(KeyID key, KeyModifierMask mask,
UInt32 &macVirtualKey, UInt32 &macModifierMask) const
{
// look up button for key
KeyButton button = getButton(key, pollActiveGroup());
if (button == 0 && key != kKeyNone) {
return false;
}
macVirtualKey = mapKeyButtonToVirtualKey(button);
// calculate modifier mask
macModifierMask = 0;
if ((mask & KeyModifierShift) != 0) {
macModifierMask |= shiftKey;
}
if ((mask & KeyModifierControl) != 0) {
macModifierMask |= controlKey;
}
if ((mask & KeyModifierAlt) != 0) {
macModifierMask |= cmdKey;
}
if ((mask & KeyModifierSuper) != 0) {
macModifierMask |= optionKey;
}
if ((mask & KeyModifierCapsLock) != 0) {
macModifierMask |= alphaLock;
}
if ((mask & KeyModifierNumLock) != 0) {
macModifierMask |= s_osxNumLock;
}
return true;
}
void
COSXKeyState::handleModifierKeys(void* target,
KeyModifierMask oldMask, KeyModifierMask newMask)
{
// compute changed modifiers
KeyModifierMask changed = (oldMask ^ newMask);
// synthesize changed modifier keys
if ((changed & KeyModifierShift) != 0) {
handleModifierKey(target, s_shiftVK, kKeyShift_L,
(newMask & KeyModifierShift) != 0, newMask);
}
if ((changed & KeyModifierControl) != 0) {
handleModifierKey(target, s_controlVK, kKeyControl_L,
(newMask & KeyModifierControl) != 0, newMask);
}
if ((changed & KeyModifierAlt) != 0) {
handleModifierKey(target, s_altVK, kKeyAlt_L,
(newMask & KeyModifierAlt) != 0, newMask);
}
if ((changed & KeyModifierSuper) != 0) {
handleModifierKey(target, s_superVK, kKeySuper_L,
(newMask & KeyModifierSuper) != 0, newMask);
}
if ((changed & KeyModifierCapsLock) != 0) {
handleModifierKey(target, s_capsLockVK, kKeyCapsLock,
(newMask & KeyModifierCapsLock) != 0, newMask);
}
if ((changed & KeyModifierNumLock) != 0) {
handleModifierKey(target, s_numLockVK, kKeyNumLock,
(newMask & KeyModifierNumLock) != 0, newMask);
}
}
void
COSXKeyState::handleModifierKey(void* target,
UInt32 virtualKey, KeyID id,
bool down, KeyModifierMask newMask)
{
KeyButton button = mapVirtualKeyToKeyButton(virtualKey);
onKey(button, down, newMask);
sendKeyEvent(target, down, false, id, newMask, 0, button);
}
bool
COSXKeyState::getGroups(GroupList& groups) const
{
CFIndex n;
bool gotLayouts = false;
#if defined(MAC_OS_X_VERSION_10_5)
// get number of layouts
CFStringRef keys[] = { kTISPropertyInputSourceCategory };
CFStringRef values[] = { kTISCategoryKeyboardInputSource };
CFDictionaryRef dict = CFDictionaryCreate(NULL, (const void **)keys, (const void **)values, 1, NULL, NULL);
CFArrayRef kbds = TISCreateInputSourceList(dict, false);
n = CFArrayGetCount(kbds);
gotLayouts = (n != 0);
#else
OSStatus status = KLGetKeyboardLayoutCount(&n);
gotLayouts = (status == noErr);
#endif
if (!gotLayouts) {
LOG((CLOG_DEBUG1 "can't get keyboard layouts"));
return false;
}
// get each layout
groups.clear();
for (CFIndex i = 0; i < n; ++i) {
bool addToGroups = true;
#if defined(MAC_OS_X_VERSION_10_5)
TISInputSourceRef keyboardLayout =
(TISInputSourceRef)CFArrayGetValueAtIndex(kbds, i);
#else
KeyboardLayoutRef keyboardLayout;
status = KLGetKeyboardLayoutAtIndex(i, &keyboardLayout);
addToGroups == (status == noErr);
#endif
if (addToGroups)
groups.push_back(keyboardLayout);
}
return true;
}
void
COSXKeyState::setGroup(SInt32 group)
{
#if defined(MAC_OS_X_VERSION_10_5)
TISSetInputMethodKeyboardLayoutOverride(m_groups[group]);
#else
KLSetCurrentKeyboardLayout(m_groups[group]);
#endif
}
void
COSXKeyState::checkKeyboardLayout()
{
// XXX -- should call this when notified that groups have changed.
// if no notification for that then we should poll.
GroupList groups;
if (getGroups(groups) && groups != m_groups) {
updateKeyMap();
updateKeyState();
}
}
void
COSXKeyState::adjustAltGrModifier(const CKeyIDs& ids,
KeyModifierMask* mask, bool isCommand) const
{
if (!isCommand) {
for (CKeyIDs::const_iterator i = ids.begin(); i != ids.end(); ++i) {
KeyID id = *i;
if (id != kKeyNone &&
((id < 0xe000u || id > 0xefffu) ||
(id >= kKeyKP_Equal && id <= kKeyKP_9))) {
*mask |= KeyModifierAltGr;
return;
}
}
}
}
KeyButton
COSXKeyState::mapVirtualKeyToKeyButton(UInt32 keyCode)
{
// 'A' maps to 0 so shift every id
return static_cast<KeyButton>(keyCode + KeyButtonOffset);
}
UInt32
COSXKeyState::mapKeyButtonToVirtualKey(KeyButton keyButton)
{
return static_cast<UInt32>(keyButton - KeyButtonOffset);
}
//
// COSXKeyState::CKeyResource
//
KeyID
COSXKeyState::CKeyResource::getKeyID(UInt8 c)
{
if (c == 0) {
return kKeyNone;
}
else if (c >= 32 && c < 127) {
// ASCII
return static_cast<KeyID>(c);
}
else {
// handle special keys
switch (c) {
case 0x01:
return kKeyHome;
case 0x02:
return kKeyKP_Enter;
case 0x03:
return kKeyKP_Enter;
case 0x04:
return kKeyEnd;
case 0x05:
return kKeyHelp;
case 0x08:
return kKeyBackSpace;
case 0x09:
return kKeyTab;
case 0x0b:
return kKeyPageUp;
case 0x0c:
return kKeyPageDown;
case 0x0d:
return kKeyReturn;
case 0x10:
// OS X maps all the function keys (F1, etc) to this one key.
// we can't determine the right key here so we have to do it
// some other way.
return kKeyNone;
case 0x1b:
return kKeyEscape;
case 0x1c:
return kKeyLeft;
case 0x1d:
return kKeyRight;
case 0x1e:
return kKeyUp;
case 0x1f:
return kKeyDown;
case 0x7f:
return kKeyDelete;
case 0x06:
case 0x07:
case 0x0a:
case 0x0e:
case 0x0f:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
case 0x15:
case 0x16:
case 0x17:
case 0x18:
case 0x19:
case 0x1a:
// discard other control characters
return kKeyNone;
default:
// not special or unknown
break;
}
// create string with character
char str[2];
str[0] = static_cast<char>(c);
str[1] = 0;
#if defined(MAC_OS_X_VERSION_10_5)
// get current keyboard script
TISInputSourceRef isref = TISCopyCurrentKeyboardInputSource();
CFArrayRef langs = (CFArrayRef) TISGetInputSourceProperty(isref, kTISPropertyInputSourceLanguages);
CFStringEncoding encoding = CFStringConvertIANACharSetNameToEncoding((CFStringRef)CFArrayGetValueAtIndex(langs, 0));
#else
CFStringEncoding encoding = GetScriptManagerVariable(smKeyScript);
#endif
// convert to unicode
CFStringRef cfString =
CFStringCreateWithCStringNoCopy(
kCFAllocatorDefault, str, encoding, kCFAllocatorNull);
// sometimes CFStringCreate...() returns NULL (e.g. Apple Korean
// encoding with char value 214). if it did then make no key,
// otherwise CFStringCreateMutableCopy() will crash.
if (cfString == NULL) {
return kKeyNone;
}
// convert to precomposed
CFMutableStringRef mcfString =
CFStringCreateMutableCopy(kCFAllocatorDefault, 0, cfString);
CFRelease(cfString);
CFStringNormalize(mcfString, kCFStringNormalizationFormC);
// check result
int unicodeLength = CFStringGetLength(mcfString);
if (unicodeLength == 0) {
CFRelease(mcfString);
return kKeyNone;
}
if (unicodeLength > 1) {
// FIXME -- more than one character, we should handle this
CFRelease(mcfString);
return kKeyNone;
}
// get unicode character
UniChar uc = CFStringGetCharacterAtIndex(mcfString, 0);
CFRelease(mcfString);
// convert to KeyID
return static_cast<KeyID>(uc);
}
}
KeyID
COSXKeyState::CKeyResource::unicharToKeyID(UniChar c)
{
switch (c) {
case 3:
return kKeyKP_Enter;
case 8:
return kKeyBackSpace;
case 9:
return kKeyTab;
case 13:
return kKeyReturn;
case 27:
return kKeyEscape;
case 127:
return kKeyDelete;
default:
if (c < 32) {
return kKeyNone;
}
return static_cast<KeyID>(c);
}
}
//
// COSXKeyState::CUCHRKeyResource
//
COSXKeyState::CUCHRKeyResource::CUCHRKeyResource(const void* resource,
UInt32 keyboardType) :
m_m(NULL),
m_cti(NULL),
m_sdi(NULL),
m_sri(NULL),
m_st(NULL)
{
m_resource = reinterpret_cast<const UCKeyboardLayout*>(resource);
if (m_resource == NULL) {
return;
}
// find the keyboard info for the current keyboard type
const UCKeyboardTypeHeader* th = NULL;
const UCKeyboardLayout* r = m_resource;
for (ItemCount i = 0; i < r->keyboardTypeCount; ++i) {
if (keyboardType >= r->keyboardTypeList[i].keyboardTypeFirst &&
keyboardType <= r->keyboardTypeList[i].keyboardTypeLast) {
th = r->keyboardTypeList + i;
break;
}
if (r->keyboardTypeList[i].keyboardTypeFirst == 0) {
// found the default. use it unless we find a match.
th = r->keyboardTypeList + i;
}
}
if (th == NULL) {
// cannot find a suitable keyboard type
return;
}
// get tables for keyboard type
const UInt8* base = reinterpret_cast<const UInt8*>(m_resource);
m_m = reinterpret_cast<const UCKeyModifiersToTableNum*>(base +
th->keyModifiersToTableNumOffset);
m_cti = reinterpret_cast<const UCKeyToCharTableIndex*>(base +
th->keyToCharTableIndexOffset);
m_sdi = reinterpret_cast<const UCKeySequenceDataIndex*>(base +
th->keySequenceDataIndexOffset);
if (th->keyStateRecordsIndexOffset != 0) {
m_sri = reinterpret_cast<const UCKeyStateRecordsIndex*>(base +
th->keyStateRecordsIndexOffset);
}
if (th->keyStateTerminatorsOffset != 0) {
m_st = reinterpret_cast<const UCKeyStateTerminators*>(base +
th->keyStateTerminatorsOffset);
}
// find the space key, but only if it can combine with dead keys.
// a dead key followed by a space yields the non-dead version of
// the dead key.
m_spaceOutput = 0xffffu;
UInt32 table = getTableForModifier(0);
for (UInt32 button = 0, n = getNumButtons(); button < n; ++button) {
KeyID id = getKey(table, button);
if (id == 0x20) {
UCKeyOutput c =
reinterpret_cast<const UCKeyOutput*>(base +
m_cti->keyToCharTableOffsets[table])[button];
if ((c & kUCKeyOutputTestForIndexMask) ==
kUCKeyOutputStateIndexMask) {
m_spaceOutput = (c & kUCKeyOutputGetIndexMask);
break;
}
}
}
}
bool
COSXKeyState::CUCHRKeyResource::isValid() const
{
return (m_m != NULL);
}
UInt32
COSXKeyState::CUCHRKeyResource::getNumModifierCombinations() const
{
// only 32 (not 256) because the righthanded modifier bits are ignored
return 32;
}
UInt32
COSXKeyState::CUCHRKeyResource::getNumTables() const
{
return m_cti->keyToCharTableCount;
}
UInt32
COSXKeyState::CUCHRKeyResource::getNumButtons() const
{
return m_cti->keyToCharTableSize;
}
UInt32
COSXKeyState::CUCHRKeyResource::getTableForModifier(UInt32 mask) const
{
if (mask >= m_m->modifiersCount) {
return m_m->defaultTableNum;
}
else {
return m_m->tableNum[mask];
}
}
KeyID
COSXKeyState::CUCHRKeyResource::getKey(UInt32 table, UInt32 button) const
{
assert(table < getNumTables());
assert(button < getNumButtons());
const UInt8* base = reinterpret_cast<const UInt8*>(m_resource);
const UCKeyOutput* cPtr = reinterpret_cast<const UCKeyOutput*>(base +
m_cti->keyToCharTableOffsets[table]);
const UCKeyOutput c = cPtr[button];
KeySequence keys;
switch (c & kUCKeyOutputTestForIndexMask) {
case kUCKeyOutputStateIndexMask:
if (!getDeadKey(keys, c & kUCKeyOutputGetIndexMask)) {
return kKeyNone;
}
break;
case kUCKeyOutputSequenceIndexMask:
default:
if (!addSequence(keys, c)) {
return kKeyNone;
}
break;
}
// XXX -- no support for multiple characters
if (keys.size() != 1) {
return kKeyNone;
}
return keys.front();
}
bool
COSXKeyState::CUCHRKeyResource::getDeadKey(
KeySequence& keys, UInt16 index) const
{
if (m_sri == NULL || index >= m_sri->keyStateRecordCount) {
// XXX -- should we be using some other fallback?
return false;
}
UInt16 state = 0;
if (!getKeyRecord(keys, index, state)) {
return false;
}
if (state == 0) {
// not a dead key
return true;
}
// no dead keys if we couldn't find the space key
if (m_spaceOutput == 0xffffu) {
return false;
}
// the dead key should not have put anything in the key list
if (!keys.empty()) {
return false;
}
// get the character generated by pressing the space key after the
// dead key. if we're still in a compose state afterwards then we're
// confused so we bail.
if (!getKeyRecord(keys, m_spaceOutput, state) || state != 0) {
return false;
}
// convert keys to their dead counterparts
for (KeySequence::iterator i = keys.begin(); i != keys.end(); ++i) {
*i = CKeyMap::getDeadKey(*i);
}
return true;
}
bool
COSXKeyState::CUCHRKeyResource::getKeyRecord(
KeySequence& keys, UInt16 index, UInt16& state) const
{
const UInt8* base = reinterpret_cast<const UInt8*>(m_resource);
const UCKeyStateRecord* sr =
reinterpret_cast<const UCKeyStateRecord*>(base +
m_sri->keyStateRecordOffsets[index]);
const UCKeyStateEntryTerminal* kset =
reinterpret_cast<const UCKeyStateEntryTerminal*>(sr->stateEntryData);
UInt16 nextState = 0;
bool found = false;
if (state == 0) {
found = true;
nextState = sr->stateZeroNextState;
if (!addSequence(keys, sr->stateZeroCharData)) {
return false;
}
}
else {
// we have a next entry
switch (sr->stateEntryFormat) {
case kUCKeyStateEntryTerminalFormat:
for (UInt16 j = 0; j < sr->stateEntryCount; ++j) {
if (kset[j].curState == state) {
if (!addSequence(keys, kset[j].charData)) {
return false;
}
nextState = 0;
found = true;
break;
}
}
break;
case kUCKeyStateEntryRangeFormat:
// XXX -- not supported yet
break;
default:
// XXX -- unknown format
return false;
}
}
if (!found) {
// use a terminator
if (m_st != NULL && state < m_st->keyStateTerminatorCount) {
if (!addSequence(keys, m_st->keyStateTerminators[state - 1])) {
return false;
}
}
nextState = sr->stateZeroNextState;
if (!addSequence(keys, sr->stateZeroCharData)) {
return false;
}
}
// next
state = nextState;
return true;
}
bool
COSXKeyState::CUCHRKeyResource::addSequence(
KeySequence& keys, UCKeyCharSeq c) const
{
if ((c & kUCKeyOutputTestForIndexMask) == kUCKeyOutputSequenceIndexMask) {
UInt16 index = (c & kUCKeyOutputGetIndexMask);
if (index < m_sdi->charSequenceCount &&
m_sdi->charSequenceOffsets[index] !=
m_sdi->charSequenceOffsets[index + 1]) {
// XXX -- sequences not supported yet
return false;
}
}
if (c != 0xfffe && c != 0xffff) {
KeyID id = unicharToKeyID(c);
if (id != kKeyNone) {
keys.push_back(id);
}
}
return true;
}