barrier/src/lib/server/CClientProxy1_4.h
Nick Bolton 3d6551f708 moved stream into synergy namespace (to prevent naming collision in win libs)
implemented ipc "hello" message (to identify client type)
integ tests working for hello message, but use of ipc in main program has problem with events.
2012-07-05 18:05:35 +00:00

47 lines
1.5 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2011 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "CClientProxy1_3.h"
#include "GameDeviceTypes.h"
class CServer;
//! Proxy for client implementing protocol version 1.4
class CClientProxy1_4 : public CClientProxy1_3 {
public:
CClientProxy1_4(const CString& name, synergy::IStream* adoptedStream, CServer* server);
~CClientProxy1_4();
// IClient overrides
virtual void gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons);
virtual void gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2);
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2);
virtual void gameDeviceTimingReq();
protected:
// CClientProxy overrides
virtual bool parseMessage(const UInt8* code);
private:
// message handlers
void gameDeviceTimingResp();
void gameDeviceFeedback();
CServer* m_server;
};