/*
 * synergy -- mouse and keyboard sharing utility
 * Copyright (C) 2004 Chris Schoeneman
 * 
 * This package is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * found in the file COPYING that should have accompanied this file.
 * 
 * This package is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 */

#ifndef COSXKEYSTATE_H
#define COSXKEYSTATE_H

#include "CKeyState.h"
#include "stdmap.h"
#include "stdset.h"
#include "stdvector.h"
#include <Carbon/Carbon.h>

//! OS X key state
/*!
A key state for OS X.
*/
class COSXKeyState : public CKeyState {
public:
	typedef std::vector<KeyID> CKeyIDs;

	COSXKeyState();
	virtual ~COSXKeyState();

	//! @name modifiers
	//@{

	//! Handle modifier key change
	/*!
	Determines which modifier keys have changed and updates the modifier
	state and sends key events as appropriate.
	*/
	void				handleModifierKeys(void* target,
							KeyModifierMask oldMask, KeyModifierMask newMask);

	//@}
	//! @name accessors
	//@{

	//! Convert OS X modifier mask to synergy mask
	/*!
	Returns the synergy modifier mask corresponding to the OS X modifier
	mask in \p mask.
	*/
	KeyModifierMask		mapModifiersFromOSX(UInt32 mask) const;

	//! Map key event to keys
	/*!
	Converts a key event into a sequence of KeyIDs and the shadow modifier
	state to a modifier mask.  The KeyIDs list, in order, the characters
	generated by the key press/release.  It returns the id of the button
	that was pressed or released, or 0 if the button doesn't map to a known
	KeyID.
	*/
	KeyButton			mapKeyFromEvent(CKeyIDs& ids,
							KeyModifierMask* maskOut, EventRef event) const;

	//! Map key and mask to native values
	/*!
	Calculates mac virtual key and mask for a key \p key and modifiers
	\p mask.  Returns \c true if the key can be mapped, \c false otherwise.
	*/
	bool				mapSynergyHotKeyToMac(KeyID key, KeyModifierMask mask,
							UInt32& macVirtualKey,
							UInt32& macModifierMask) const;

	//@}

	// IKeyState overrides
	virtual bool		fakeCtrlAltDel();
	virtual KeyModifierMask
						pollActiveModifiers() const;
	virtual SInt32		pollActiveGroup() const;
	virtual void		pollPressedKeys(KeyButtonSet& pressedKeys) const;

protected:
	// CKeyState overrides
	virtual void		getKeyMap(CKeyMap& keyMap);
	virtual void		fakeKey(const Keystroke& keystroke);

private:
	class CKeyResource;
	typedef std::vector<KeyboardLayoutRef> GroupList;

	// Add hard coded special keys to a CKeyMap.
	void				getKeyMapForSpecialKeys(
							CKeyMap& keyMap, SInt32 group) const;

	// Convert keyboard resource to a key map
	bool				getKeyMap(CKeyMap& keyMap,
							SInt32 group, const CKeyResource& r) const;

	// Get the available keyboard groups
	bool				getGroups(GroupList&) const;

	// Change active keyboard group to group
	void				setGroup(SInt32 group);

	// Check if the keyboard layout has changed and update keyboard state
	// if so.
	void				checkKeyboardLayout();

	// Send an event for the given modifier key
	void				handleModifierKey(void* target,
							UInt32 virtualKey, KeyID id,
							bool down, KeyModifierMask newMask);

	// Checks if any in \p ids is a glyph key and if \p isCommand is false.
	// If so it adds the AltGr modifier to \p mask.  This allows OS X
	// servers to use the option key both as AltGr and as a modifier.  If
	// option is acting as AltGr (i.e. it generates a glyph and there are
	// no command modifiers active) then we don't send the super modifier
	// to clients because they'd try to match it as a command modifier.
	void				adjustAltGrModifier(const CKeyIDs& ids,
							KeyModifierMask* mask, bool isCommand) const;

	// Maps an OS X virtual key id to a KeyButton.  This simply remaps
	// the ids so we don't use KeyButton 0.
	static KeyButton	mapVirtualKeyToKeyButton(UInt32 keyCode);

	// Maps a KeyButton to an OS X key code.  This is the inverse of
	// mapVirtualKeyToKeyButton.
	static UInt32		mapKeyButtonToVirtualKey(KeyButton keyButton);

private:
	class CKeyResource : public IInterface {
	public:
		virtual bool	isValid() const = 0;
		virtual UInt32	getNumModifierCombinations() const = 0;
		virtual UInt32	getNumTables() const = 0;
		virtual UInt32	getNumButtons() const = 0;
		virtual UInt32	getTableForModifier(UInt32 mask) const = 0;
		virtual KeyID	getKey(UInt32 table, UInt32 button) const = 0;

		// Convert a character in the current script to the equivalent KeyID
		static KeyID	getKeyID(UInt8);

		// Convert a unicode character to the equivalent KeyID.
		static KeyID	unicharToKeyID(UniChar);
	};

	class CKCHRKeyResource : public CKeyResource {
	public:
		CKCHRKeyResource(const void*);

		// CKeyResource overrides
		virtual bool	isValid() const;
		virtual UInt32	getNumModifierCombinations() const;
		virtual UInt32	getNumTables() const;
		virtual UInt32	getNumButtons() const;
		virtual UInt32	getTableForModifier(UInt32 mask) const;
		virtual KeyID	getKey(UInt32 table, UInt32 button) const;

	private:
		struct KCHRResource {
		public:
			SInt16		m_version;
			UInt8		m_tableSelectionIndex[256];
			SInt16		m_numTables;
			UInt8		m_characterTables[1][128];
		};
		struct CKCHRDeadKeyRecord {
		public:
			UInt8		m_tableIndex;
			UInt8		m_virtualKey;
			SInt16		m_numCompletions;
			UInt8		m_completion[1][2];
		};
		struct CKCHRDeadKeys {
		public:
			SInt16				m_numRecords;
			CKCHRDeadKeyRecord	m_records[1];
		};

		const KCHRResource*	m_resource;
	};

	class CUCHRKeyResource : public CKeyResource {
	public:
		CUCHRKeyResource(const void*, UInt32 keyboardType);

		// CKeyResource overrides
		virtual bool	isValid() const;
		virtual UInt32	getNumModifierCombinations() const;
		virtual UInt32	getNumTables() const;
		virtual UInt32	getNumButtons() const;
		virtual UInt32	getTableForModifier(UInt32 mask) const;
		virtual KeyID	getKey(UInt32 table, UInt32 button) const;

	private:
		typedef std::vector<KeyID> KeySequence;

		bool			getDeadKey(KeySequence& keys, UInt16 index) const;
		bool			getKeyRecord(KeySequence& keys,
							UInt16 index, UInt16& state) const;
		bool			addSequence(KeySequence& keys, UCKeyCharSeq c) const;

	private:
		const UCKeyboardLayout*			m_resource;
		const UCKeyModifiersToTableNum*	m_m;
		const UCKeyToCharTableIndex*	m_cti;
		const UCKeySequenceDataIndex*	m_sdi;
		const UCKeyStateRecordsIndex*	m_sri;
		const UCKeyStateTerminators*	m_st;
		UInt16							m_spaceOutput;
	};

	// OS X uses a physical key if 0 for the 'A' key.  synergy reserves
	// KeyButton 0 so we offset all OS X physical key ids by this much
	// when used as a KeyButton and by minus this much to map a KeyButton
	// to a physical button.
	enum {
		KeyButtonOffset = 1
	};

	typedef std::map<KeyboardLayoutRef, SInt32> GroupMap;
	typedef std::map<UInt32, KeyID> CVirtualKeyMap;

	CVirtualKeyMap		m_virtualKeyMap;
	mutable UInt32		m_deadKeyState;
	GroupList			m_groups;
	GroupMap			m_groupMap;
};

#endif