- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.

- removed game device support (fallen into significant disrepair).
This commit is contained in:
jerry 2013-08-02 13:21:06 +00:00
parent 289f1ff71f
commit dab838ed14
77 changed files with 91 additions and 2859 deletions

View file

@ -250,34 +250,6 @@ CScreen::mouseWheel(SInt32 xDelta, SInt32 yDelta)
m_screen->fakeMouseWheel(xDelta, yDelta);
}
void
CScreen::gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
{
assert(!m_isPrimary);
m_screen->fakeGameDeviceButtons(id, buttons);
}
void
CScreen::gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
{
assert(!m_isPrimary);
m_screen->fakeGameDeviceSticks(id, x1, y1, x2, y2);
}
void
CScreen::gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
{
assert(!m_isPrimary);
m_screen->fakeGameDeviceTriggers(id, t1, t2);
}
void
CScreen::gameDeviceTimingReq()
{
assert(!m_isPrimary);
m_screen->queueGameDeviceTimingReq();
}
void
CScreen::resetOptions()
{
@ -526,15 +498,3 @@ CScreen::leaveSecondary()
// release any keys we think are still down
m_screen->fakeAllKeysUp();
}
void
CScreen::gameDeviceTimingResp(UInt16 freq)
{
m_screen->gameDeviceTimingResp(freq);
}
void
CScreen::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
{
m_screen->gameDeviceFeedback(id, m1, m2);
}