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https://github.com/debauchee/barrier.git
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- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.
- removed game device support (fallen into significant disrepair).
This commit is contained in:
parent
289f1ff71f
commit
dab838ed14
77 changed files with 91 additions and 2859 deletions
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@ -250,34 +250,6 @@ CScreen::mouseWheel(SInt32 xDelta, SInt32 yDelta)
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m_screen->fakeMouseWheel(xDelta, yDelta);
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}
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void
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CScreen::gameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
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{
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assert(!m_isPrimary);
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m_screen->fakeGameDeviceButtons(id, buttons);
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}
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void
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CScreen::gameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
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{
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assert(!m_isPrimary);
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m_screen->fakeGameDeviceSticks(id, x1, y1, x2, y2);
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}
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void
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CScreen::gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
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{
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assert(!m_isPrimary);
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m_screen->fakeGameDeviceTriggers(id, t1, t2);
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}
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void
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CScreen::gameDeviceTimingReq()
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{
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assert(!m_isPrimary);
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m_screen->queueGameDeviceTimingReq();
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}
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void
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CScreen::resetOptions()
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{
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@ -526,15 +498,3 @@ CScreen::leaveSecondary()
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// release any keys we think are still down
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m_screen->fakeAllKeysUp();
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}
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void
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CScreen::gameDeviceTimingResp(UInt16 freq)
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{
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m_screen->gameDeviceTimingResp(freq);
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}
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void
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CScreen::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
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{
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m_screen->gameDeviceFeedback(id, m1, m2);
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}
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