- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.

- removed game device support (fallen into significant disrepair).
This commit is contained in:
jerry 2013-08-02 13:21:06 +00:00
parent 289f1ff71f
commit dab838ed14
77 changed files with 91 additions and 2859 deletions

View file

@ -50,17 +50,12 @@ public:
virtual SInt32 getJumpZoneSize() const = 0;
virtual bool isAnyMouseButtonDown() const = 0;
virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
virtual void gameDeviceTimingResp(UInt16 freq) = 0;
// ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press) = 0;
virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
virtual void queueGameDeviceTimingReq() const = 0;
// IKeyState overrides
virtual void updateKeyMap();