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- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.
- removed game device support (fallen into significant disrepair).
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77 changed files with 91 additions and 2859 deletions
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@ -50,17 +50,12 @@ public:
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virtual SInt32 getJumpZoneSize() const = 0;
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virtual bool isAnyMouseButtonDown() const = 0;
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virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
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virtual void gameDeviceTimingResp(UInt16 freq) = 0;
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// ISecondaryScreen overrides
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virtual void fakeMouseButton(ButtonID id, bool press) = 0;
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virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
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virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const = 0;
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virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const = 0;
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virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const = 0;
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virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const = 0;
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virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const = 0;
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virtual void queueGameDeviceTimingReq() const = 0;
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// IKeyState overrides
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virtual void updateKeyMap();
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