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https://github.com/debauchee/barrier.git
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- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.
- removed game device support (fallen into significant disrepair).
This commit is contained in:
parent
289f1ff71f
commit
dab838ed14
77 changed files with 91 additions and 2859 deletions
src/lib/server
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@ -132,22 +132,6 @@ CServer::CServer(CConfig& config, CPrimaryClient* primaryClient, CScreen* screen
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m_primaryClient->getEventTarget(),
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new TMethodEventJob<CServer>(this,
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&CServer::handleWheelEvent));
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m_events->adoptHandler(m_events->forIPrimaryScreen().gameDeviceButtons(),
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m_primaryClient->getEventTarget(),
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new TMethodEventJob<CServer>(this,
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&CServer::handleGameDeviceButtons));
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m_events->adoptHandler(m_events->forIPrimaryScreen().gameDeviceSticks(),
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m_primaryClient->getEventTarget(),
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new TMethodEventJob<CServer>(this,
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&CServer::handleGameDeviceSticks));
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m_events->adoptHandler(m_events->forIPrimaryScreen().gameDeviceTriggers(),
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m_primaryClient->getEventTarget(),
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new TMethodEventJob<CServer>(this,
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&CServer::handleGameDeviceTriggers));
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m_events->adoptHandler(m_events->forIPrimaryScreen().gameDeviceTimingReq(),
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m_primaryClient->getEventTarget(),
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new TMethodEventJob<CServer>(this,
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&CServer::handleGameDeviceTimingReq));
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m_events->adoptHandler(m_events->forIPrimaryScreen().screensaverActivated(),
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m_primaryClient->getEventTarget(),
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new TMethodEventJob<CServer>(this,
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@ -358,18 +342,6 @@ CServer::disconnect()
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}
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}
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void
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CServer::gameDeviceTimingResp(UInt16 freq)
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{
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m_screen->gameDeviceTimingResp(freq);
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}
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void
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CServer::gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2)
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{
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m_screen->gameDeviceFeedback(id, m1, m2);
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}
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UInt32
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CServer::getNumClients() const
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{
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@ -1337,36 +1309,6 @@ CServer::handleWheelEvent(const CEvent& event, void*)
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onMouseWheel(info->m_xDelta, info->m_yDelta);
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}
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void
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CServer::handleGameDeviceButtons(const CEvent& event, void*)
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{
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IPlatformScreen::CGameDeviceButtonInfo* info =
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reinterpret_cast<IPlatformScreen::CGameDeviceButtonInfo*>(event.getData());
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onGameDeviceButtons(info->m_id, info->m_buttons);
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}
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void
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CServer::handleGameDeviceSticks(const CEvent& event, void*)
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{
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IPlatformScreen::CGameDeviceStickInfo* info =
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reinterpret_cast<IPlatformScreen::CGameDeviceStickInfo*>(event.getData());
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onGameDeviceSticks(info->m_id, info->m_x1, info->m_y1, info->m_x2, info->m_y2);
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}
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void
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CServer::handleGameDeviceTriggers(const CEvent& event, void*)
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{
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IPlatformScreen::CGameDeviceTriggerInfo* info =
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reinterpret_cast<IPlatformScreen::CGameDeviceTriggerInfo*>(event.getData());
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onGameDeviceTriggers(info->m_id, info->m_t1, info->m_t2);
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}
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void
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CServer::handleGameDeviceTimingReq(const CEvent& event, void*)
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{
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onGameDeviceTimingReq();
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}
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void
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CServer::handleScreensaverActivatedEvent(const CEvent&, void*)
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{
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@ -1968,34 +1910,6 @@ CServer::onMouseWheel(SInt32 xDelta, SInt32 yDelta)
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m_active->mouseWheel(xDelta, yDelta);
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}
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void
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CServer::onGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons)
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{
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LOG((CLOG_DEBUG1 "onGameDeviceButtons id=%d buttons=%d", id, buttons));
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m_active->gameDeviceButtons(id, buttons);
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}
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void
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CServer::onGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2)
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{
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LOG((CLOG_DEBUG1 "onGameDeviceSticks id=%d s1=%+d,%+d s2=%+d,%+d", id, x1, y1, x2, y2));
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m_active->gameDeviceSticks(id, x1, y1, x2, y2);
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}
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void
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CServer::onGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2)
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{
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LOG((CLOG_DEBUG1 "onGameDeviceTriggers id=%d t1=%d t2=%d", id, t1, t2));
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m_active->gameDeviceTriggers(id, t1, t2);
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}
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void
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CServer::onGameDeviceTimingReq()
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{
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LOG((CLOG_DEBUG1 "onGameDeviceTimingReq"));
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m_active->gameDeviceTimingReq();
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}
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void
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CServer::onFileChunkSending(const void* data)
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{
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