- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.

- removed game device support (fallen into significant disrepair).
This commit is contained in:
jerry 2013-08-02 13:21:06 +00:00
parent 289f1ff71f
commit dab838ed14
77 changed files with 91 additions and 2859 deletions

View file

@ -76,17 +76,12 @@ public:
virtual SInt32 getJumpZoneSize() const;
virtual bool isAnyMouseButtonDown() const;
virtual void getCursorCenter(SInt32& x, SInt32& y) const;
virtual void gameDeviceTimingResp(UInt16 freq) { }
// ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press);
virtual void fakeMouseMove(SInt32 x, SInt32 y) const;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
virtual void fakeGameDeviceButtons(GameDeviceID id, GameDeviceButton buttons) const { }
virtual void fakeGameDeviceSticks(GameDeviceID id, SInt16 x1, SInt16 y1, SInt16 x2, SInt16 y2) const { }
virtual void fakeGameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) const { }
virtual void queueGameDeviceTimingReq() const { }
// IPlatformScreen overrides
virtual void enable();
@ -102,7 +97,6 @@ public:
virtual void setOptions(const COptionsList& options);
virtual void setSequenceNumber(UInt32);
virtual bool isPrimary() const;
virtual void gameDeviceFeedback(GameDeviceID id, UInt16 m1, UInt16 m2) { }
protected:
// IPlatformScreen overrides