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- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.
- removed game device support (fallen into significant disrepair).
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77 changed files with 91 additions and 2859 deletions
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@ -42,7 +42,6 @@ EVENT_TYPE_ACCESSOR(CServerApp)
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EVENT_TYPE_ACCESSOR(IKeyState)
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EVENT_TYPE_ACCESSOR(IPrimaryScreen)
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EVENT_TYPE_ACCESSOR(IScreen)
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EVENT_TYPE_ACCESSOR(ISecondaryScreen)
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// interrupt handler. this just adds a quit event to the queue.
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static
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@ -78,8 +77,7 @@ CEventQueue::CEventQueue() :
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m_typesForCServerApp(NULL),
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m_typesForIKeyState(NULL),
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m_typesForIPrimaryScreen(NULL),
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m_typesForIScreen(NULL),
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m_typesForISecondaryScreen(NULL)
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m_typesForIScreen(NULL)
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{
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m_mutex = ARCH->newMutex();
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ARCH->setSignalHandler(CArch::kINTERRUPT, &interrupt, this);
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