- renamed synrgyhk.dll to synwinhk.dll and moved lib code to separate folder.

- removed game device support (fallen into significant disrepair).
This commit is contained in:
jerry 2013-08-02 13:21:06 +00:00
parent 289f1ff71f
commit dab838ed14
77 changed files with 91 additions and 2859 deletions

View file

@ -42,7 +42,6 @@ EVENT_TYPE_ACCESSOR(CServerApp)
EVENT_TYPE_ACCESSOR(IKeyState)
EVENT_TYPE_ACCESSOR(IPrimaryScreen)
EVENT_TYPE_ACCESSOR(IScreen)
EVENT_TYPE_ACCESSOR(ISecondaryScreen)
// interrupt handler. this just adds a quit event to the queue.
static
@ -78,8 +77,7 @@ CEventQueue::CEventQueue() :
m_typesForCServerApp(NULL),
m_typesForIKeyState(NULL),
m_typesForIPrimaryScreen(NULL),
m_typesForIScreen(NULL),
m_typesForISecondaryScreen(NULL)
m_typesForIScreen(NULL)
{
m_mutex = ARCH->newMutex();
ARCH->setSignalHandler(CArch::kINTERRUPT, &interrupt, this);