Patch by Jerry for issue 46:

- Unit test for sending file data from server to client.
- Removed singleton pattern from CSocketMultiplexer for easier unit testing.
- Incremented protocol version from 1.4 to 1.5 (new file chunk message).
- Storing pointer to CConfig instead of copying in CServer (so we can mock it).
- Created a common event queue for testing (timeout, quit event, etc).
- Fixed code style.
This commit is contained in:
Nick Bolton 2013-07-16 19:02:30 +00:00
parent 6f97f1d186
commit c368013f13
56 changed files with 830 additions and 165 deletions

View file

@ -89,6 +89,7 @@ public:
virtual void gameDeviceTriggers(GameDeviceID id, UInt8 t1, UInt8 t2) = 0;
virtual void gameDeviceTimingReq() = 0;
virtual void cryptoIv(const UInt8* iv) = 0;
virtual void fileChunkSending(UInt8 mark, const UInt8* data) = 0;
private:
synergy::IStream* m_stream;