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- made unit testing easier by (mostly) removing the event queue singleton.
- fixed code style in many places (mostly indentation).
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143 changed files with 2220 additions and 2163 deletions
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@ -22,6 +22,7 @@
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#include "CBaseClientProxy.h"
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#include "CEvent.h"
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#include "CString.h"
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#include "CEventTypes.h"
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namespace synergy { class IStream; }
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@ -54,36 +55,6 @@ public:
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*/
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synergy::IStream* getStream() const;
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//! Get ready event type
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/*!
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Returns the ready event type. This is sent when the client has
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completed the initial handshake. Until it is sent, the client is
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not fully connected.
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*/
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static CEvent::Type getReadyEvent();
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//! Get disconnect event type
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/*!
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Returns the disconnect event type. This is sent when the client
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disconnects or is disconnected. The target is getEventTarget().
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*/
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static CEvent::Type getDisconnectedEvent();
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//! Get clipboard changed event type
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/*!
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Returns the clipboard changed event type. This is sent whenever the
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contents of the clipboard has changed. The data is a pointer to a
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IScreen::CClipboardInfo.
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*/
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static CEvent::Type getClipboardChangedEvent();
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//! Get game device timing receive event type
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/*!
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Returns the game device timing receive event type. This is set
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whenever the server receives to a timing event response from a client.
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*/
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static CEvent::Type getGameDeviceTimingRespEvent();
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//@}
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// IScreen
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@ -121,11 +92,6 @@ public:
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private:
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synergy::IStream* m_stream;
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static CEvent::Type s_readyEvent;
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static CEvent::Type s_disconnectedEvent;
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static CEvent::Type s_clipboardChangedEvent;
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static CEvent::Type s_gameDeviceTimingRecvEvent;
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};
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#endif
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