- made unit testing easier by (mostly) removing the event queue singleton.

- fixed code style in many places (mostly indentation).
This commit is contained in:
Nick Bolton 2013-06-29 14:17:49 +00:00
parent 13b2649fa0
commit 608074c041
143 changed files with 2220 additions and 2163 deletions

View file

@ -125,8 +125,8 @@ COSXScreenSaver::processLaunched(ProcessSerialNumber psn)
m_screenSaverPSN = psn;
LOG((CLOG_DEBUG1 "ScreenSaverEngine launched. Enabled=%d", m_enabled));
if (m_enabled) {
EVENTQUEUE->addEvent(
CEvent(IPrimaryScreen::getScreensaverActivatedEvent(),
m_events->addEvent(
CEvent(m_events->forIPrimaryScreen().screensaverActivated(),
m_eventTarget));
}
}
@ -139,8 +139,8 @@ COSXScreenSaver::processTerminated(ProcessSerialNumber psn)
m_screenSaverPSN.lowLongOfPSN == psn.lowLongOfPSN) {
LOG((CLOG_DEBUG1 "ScreenSaverEngine terminated. Enabled=%d", m_enabled));
if (m_enabled) {
EVENTQUEUE->addEvent(
CEvent(IPrimaryScreen::getScreensaverDeactivatedEvent(),
m_events->addEvent(
CEvent(m_events->forIPrimaryScreen().screensaverDeactivated(),
m_eventTarget));
}