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https://github.com/alicevision/Meshroom.git
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93 lines
No EOL
2.2 KiB
QML
93 lines
No EOL
2.2 KiB
QML
import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import MaterialIcons 2.2
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/*
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* IntSelector with arrows and a text input to select a number
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*/
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Row {
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id: root
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property string tooltipText: ""
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property int value: 0
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property var range: { "min" : 0, "max" : 0 }
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Layout.alignment: Qt.AlignVCenter
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spacing: 0
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property bool displayButtons: previousIntButton.hovered || intInputMouseArea.containsMouse || nextIntButton.hovered
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property real buttonsOpacity: displayButtons ? 1.0 : 0.0
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MaterialToolButton {
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id: previousIntButton
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opacity: buttonsOpacity
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width: 10
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text: MaterialIcons.navigate_before
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ToolTip.text: "Previous"
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onClicked: {
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if (value > range.min) {
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value -= 1
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}
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}
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}
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TextInput {
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id: intInput
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ToolTip.text: tooltipText
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ToolTip.visible: tooltipText && intInputMouseArea.containsMouse
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width: intMetrics.width
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height: previousIntButton.height
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color: palette.text
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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selectByMouse: true
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text: value
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onEditingFinished: {
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// We first assign the frame to the entered text even if it is an invalid frame number. We do it for extreme cases, for example without doing it, if we are at 0, and put a negative number, value would be still 0 and nothing happens but we will still see the wrong number
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value = parseInt(text)
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value = Math.min(range.max, Math.max(range.min, parseInt(text)))
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focus = false
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}
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MouseArea {
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id: intInputMouseArea
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anchors.fill: parent
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hoverEnabled: true
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acceptedButtons: Qt.NoButton
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propagateComposedEvents: true
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}
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}
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MaterialToolButton {
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id: nextIntButton
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width: 10
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opacity: buttonsOpacity
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text: MaterialIcons.navigate_next
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ToolTip.text: "Next"
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onClicked: {
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if (value < range.max) {
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value += 1
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}
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}
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}
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TextMetrics {
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id: intMetrics
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font: intInput.font
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text: "10000"
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}
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} |