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With Qt6, OpenGL is not used directly anymore, and we thus must use the RHI backend, set to version 1.0. The SphericalHarmonics shaders, which were previously written in OpenGL, need to be updated accordingly. |
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shaders | ||
SphericalHarmonicsEffect.qml | ||
SphericalHarmonicsMaterial.qml | ||
WireframeEffect.qml | ||
WireframeMaterial.qml |