Meshroom/meshroom/ui/qml/Viewer3D/Materials/shaders/robustwireframe.vert
Yann Lanthony 7415c1d391 [ui] split 2D and 3D viewers into separate modules
+ remove historical MayaCameraController
2018-11-23 14:26:57 +01:00

21 lines
413 B
GLSL

#version 330 core
in vec3 vertexPosition;
in vec3 vertexNormal;
out EyeSpaceVertex {
vec3 position;
vec3 normal;
} vs_out;
uniform mat4 modelView;
uniform mat3 modelViewNormal;
uniform mat4 mvp;
void main()
{
vs_out.normal = normalize( modelViewNormal * vertexNormal );
vs_out.position = vec3( modelView * vec4( vertexPosition, 1.0 ) );
gl_Position = mvp * vec4( vertexPosition, 1.0 );
}