Meshroom/meshroom/ui/qml/main.qml
Yann Lanthony d2c26c3c84 [ui] GraphEditor: add readOnly mode
* disable node/edge edition
* make GraphEditor readOnly when graph is being computed
2017-11-28 11:05:05 +01:00

308 lines
8.9 KiB
QML
Executable file

import QtQuick 2.7
import QtQuick.Controls 2.3
import QtQuick.Controls 1.4 as Controls1 // For SplitView
import QtQuick.Layouts 1.1
import QtQuick.Window 2.3
import QtQml.Models 2.2
import Qt.labs.platform 1.0 as Platform
ApplicationWindow {
id: _window
width: 1280
height: 720
visible: true
title: (_reconstruction.graph.filepath ? _reconstruction.graph.filepath : "Untitled") + (_reconstruction.undoStack.clean ? "" : "*") + " - Meshroom"
font.pointSize: 10
property variant node: null
onClosing: {
// make sure document is saved before exiting application
close.accepted = false
ensureSaved(function(){ Qt.quit() })
}
SystemPalette { id: palette }
Dialog {
id: unsavedDialog
property var _callback: undefined
title: "Unsaved Document"
modal: true
x: parent.width/2 - width/2
y: parent.height/2 - height/2
standardButtons: Dialog.Save | Dialog.Cancel | Dialog.Discard
padding: 15
onDiscarded: {
close() // BUG ? discard does not close window
fireCallback()
}
onAccepted: {
// save current file
if(saveAction.enabled)
{
saveAction.trigger()
fireCallback()
}
// open "save as" dialog
else
{
saveFileDialog.open()
function _callbackWrapper(rc) {
if(rc == Platform.Dialog.Accepted)
fireCallback()
saveFileDialog.closed.disconnect(_callbackWrapper)
}
saveFileDialog.closed.connect(_callbackWrapper)
}
}
function fireCallback()
{
// call the callback and reset it
if(_callback)
_callback()
_callback = undefined
}
/// Open the unsaved dialog warning with an optional
/// callback to fire when the dialog is accepted/discarded
function prompt(callback)
{
_callback = callback
open()
}
Label {
text: "Your current Graph is not saved"
}
}
Platform.FileDialog {
id: saveFileDialog
signal closed(var result)
title: "Save File"
nameFilters: ["Meshroom Graphs (*.mg)"]
defaultSuffix: ".mg"
fileMode: Platform.FileDialog.SaveFile
onAccepted: {
_reconstruction.saveAs(file)
closed(Platform.Dialog.Accepted)
}
onRejected: closed(Platform.Dialog.Rejected)
}
Platform.FileDialog {
id: openFileDialog
title: "Open File"
nameFilters: ["Meshroom Graphs (*.mg)"]
onAccepted: {
_reconstruction.loadUrl(file.toString())
graphEditor.doAutoLayout()
}
}
// Check if document has been saved
function ensureSaved(callback)
{
var saved = _reconstruction.undoStack.clean
// If current document is modified, open "unsaved dialog"
if(!saved)
{
unsavedDialog.prompt(callback)
}
else // otherwise, directly call the callback
{
callback()
}
return saved
}
Dialog {
// Popup displayed while the application
// is busy building intrinsics while importing images
id: buildingIntrinsicsDialog
modal: true
x: _window.width / 2 - width/2
y: _window.height / 2 - height/2
visible: _reconstruction.buildingIntrinsics
closePolicy: Popup.NoAutoClose
title: "Import Images"
padding: 15
ColumnLayout {
anchors.fill: parent
Label {
text: "Extracting images metadata... "
horizontalAlignment: Text.AlignHCenter
Layout.fillWidth: true
}
ProgressBar {
indeterminate: true
Layout.fillWidth: true
}
}
}
Action {
id: undoAction
property string tooltip: 'Undo "' +_reconstruction.undoStack.undoText +'"'
text: "Undo"
shortcut: "Ctrl+Z"
enabled: _reconstruction.undoStack.canUndo
onTriggered: _reconstruction.undoStack.undo()
}
Action {
id: redoAction
property string tooltip: 'Redo "' +_reconstruction.undoStack.redoText +'"'
text: "Redo"
shortcut: "Ctrl+Shift+Z"
enabled: _reconstruction.undoStack.canRedo
onTriggered: _reconstruction.undoStack.redo()
}
Action {
shortcut: "Ctrl+Shift+P"
onTriggered: _PaletteManager.togglePalette()
}
header: MenuBar {
palette.window: Qt.darker(palette.window, 1.15)
Menu {
title: "File"
Action {
text: "New"
onTriggered: ensureSaved(function() { _reconstruction.new(); graphEditor.doAutoLayout() })
}
Action {
text: "Open"
shortcut: "Ctrl+O"
onTriggered: ensureSaved(function() { openFileDialog.open() })
}
Action {
id: saveAction
text: "Save"
shortcut: "Ctrl+S"
enabled: _reconstruction.graph.filepath != "" && !_reconstruction.undoStack.clean
onTriggered: _reconstruction.save()
}
Action {
id: saveAsAction
text: "Save As..."
shortcut: "Ctrl+Shift+S"
onTriggered: saveFileDialog.open()
}
MenuSeparator { }
Action {
text: "Quit"
onTriggered: Qt.quit()
}
}
Menu {
title: "Edit"
MenuItem {
action: undoAction
ToolTip.visible: hovered
ToolTip.text: undoAction.tooltip
}
MenuItem {
action: redoAction
ToolTip.visible: hovered
ToolTip.text: redoAction.tooltip
}
}
Menu {
title: "View"
Action {
text: "Fullscreen"
checkable: true
checked: _window.visibility == ApplicationWindow.FullScreen
shortcut: "Ctrl+F"
onTriggered: _window.visibility == ApplicationWindow.FullScreen ? _window.showNormal() : showFullScreen()
}
}
}
Controls1.SplitView {
anchors.fill: parent
anchors.margins: 4
orientation: Qt.Vertical
ColumnLayout {
Layout.fillWidth: true
Layout.fillHeight: false
implicitHeight: Math.round(parent.height * 0.7)
Row {
Button {
id: btn
text: "▶ Start"
enabled: imageGallery.model.count > 2 && !_reconstruction.computing
onClicked: _reconstruction.execute(null)
}
Button {
text: "Stop"
enabled: _reconstruction.computingLocally
onClicked: _reconstruction.stopExecution()
}
}
ImageGallery {
id: imageGallery
property variant node: _reconstruction.graph.nodes.get("CameraInit_1")
model: node ? node.attribute("viewpoints").value : undefined
Layout.fillWidth: true
Layout.fillHeight: true
}
}
Controls1.SplitView {
Layout.fillWidth: true
Layout.fillHeight: true
orientation: Qt.Horizontal
ColumnLayout {
Layout.fillHeight: true
Layout.fillWidth: true
Layout.margins: 10
Row {
spacing: 1
Layout.fillWidth: true
}
GraphEditor {
id: graphEditor
graph: _reconstruction.graph
Layout.fillHeight: true
Layout.fillWidth: true
readOnly: _reconstruction.computing
}
}
Item {
implicitHeight: Math.round(parent.height * 0.2)
implicitWidth: Math.round(parent.width * 0.3)
Loader {
anchors.fill: parent
anchors.margins: 10
active: graphEditor.selectedNode != null
sourceComponent: Component {
AttributeEditor {
node: graphEditor.selectedNode
// Make AttributeEditor readOnly when computing
readOnly: _reconstruction.computing
}
}
}
}
}
}
}