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If the "save" argument has been provided, the graph should be saved outside of the `GraphModificatioǹ event, once it has been set up entirely and resolved. When it is saved within the `GraphModification`, UIDs are not yet available. This does not cause any issue for the rest of the execution if the graph is to be computed locally, since the UIDs will be computed right after (but the UIDs will still never be written in the project file). However, when submitting the graph to a renderfarm, the project file is loaded again. If it does not contain any UID: - all the nodes will present the `UidConflict` compatibility issue - key errors will be raised when trying to apply the links between nodes since they contain direct references to UIDs, which cannot be resolved as they are not present in the project file. |
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.. | ||
ion_start_meshroom.sh | ||
meshroom_batch | ||
meshroom_compute | ||
meshroom_newNodeType | ||
meshroom_statistics | ||
meshroom_status | ||
meshroom_submit |