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* cache last loaded image and display it while the main Image is loading to avoid empty screen * fix the BusyIndicator by dynamically creating a binding on the running property (Qt bug ?)
116 lines
3.3 KiB
QML
116 lines
3.3 KiB
QML
import QtQuick 2.7
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import QtQuick.Controls 2.0
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import QtQuick.Layouts 1.3
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FocusScope {
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id: root
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clip: true
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property alias source: image.source
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// slots
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Keys.onPressed: {
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if(event.key == Qt.Key_F) {
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root.fit();
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event.accepted = true;
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}
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}
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// functions
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function fit() {
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if(image.status != Image.Ready)
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return;
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image.scale = Math.min(root.width/image.width, root.height/image.height)
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image.x = Math.max((root.width-image.width*image.scale)*0.5, 0)
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image.y = Math.max((root.height-image.height*image.scale)*0.5, 0)
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}
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// context menu
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property Component contextMenu: Menu {
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MenuItem {
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text: "Fit"
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onTriggered: fit()
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}
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MenuItem {
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text: "Zoom 100%"
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onTriggered: image.scale = 1
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}
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}
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// Main Image
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Image {
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id: image
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transformOrigin: Item.TopLeft
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asynchronous: true
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smooth: false
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fillMode: Image.PreserveAspectFit
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autoTransform: true
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onWidthChanged: if(status==Image.Ready) fit()
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onStatusChanged: {
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// update cache source when image is loaded
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if(status === Image.Ready)
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cache.source = source
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}
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// Image cache of the last loaded image
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// Only visible when the main one is loading, to keep an image
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// displayed at all time and smoothen transitions
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Image {
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id: cache
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anchors.fill: parent
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asynchronous: true
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smooth: parent.smooth
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fillMode: parent.fillMode
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autoTransform: parent.autoTransform
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visible: image.status === Image.Loading
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}
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}
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// Busy indicator
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BusyIndicator {
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anchors.centerIn: parent
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// running property binding seems broken, only dynamic binding assignment works
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Component.onCompleted: running = Qt.binding(function() { return image.status === Image.Loading })
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}
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// mouse area
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MouseArea {
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anchors.fill: parent
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property double factor: 1.2
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acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
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onPressed: {
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root.forceActiveFocus();
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if(mouse.button & Qt.MiddleButton)
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drag.target = image // start drag
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}
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onReleased: {
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drag.target = undefined // stop drag
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if(mouse.button & Qt.RightButton) {
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var menu = contextMenu.createObject(root);
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menu.x = mouse.x;
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menu.y = mouse.y;
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menu.open()
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}
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}
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onWheel: {
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var zoomFactor = wheel.angleDelta.y > 0 ? factor : 1/factor
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if(Math.min(image.width*image.scale*zoomFactor, image.height*image.scale*zoomFactor) < 10)
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return
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var point = mapToItem(image, wheel.x, wheel.y)
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image.x += (1-zoomFactor) * point.x * image.scale
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image.y += (1-zoomFactor) * point.y * image.scale
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image.scale *= zoomFactor
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}
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}
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// zoom label
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Label {
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.margins: 4
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text: (image.status == Image.Ready ? image.scale.toFixed(2) : "1.00") + "x"
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state: "xsmall"
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}
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}
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