Meshroom/meshroom/ui/components/scene3D.py
Yann Lanthony cee8d1b612
[ui] Viewer3D: add support for vertex-colored meshes
Use PerVertexColorMaterial if any vertex color data is available on a mesh without textures.
2019-07-10 16:35:44 +02:00

105 lines
4.1 KiB
Python

from math import acos, pi, sqrt
from PySide2.QtCore import QObject, Slot, QSize, Signal, QPointF
from PySide2.Qt3DCore import Qt3DCore
from PySide2.Qt3DRender import Qt3DRender
from PySide2.QtGui import QVector3D, QQuaternion, QVector2D
from meshroom.ui.utils import makeProperty
class Scene3DHelper(QObject):
@Slot(Qt3DCore.QEntity, str, result="QVariantList")
def findChildrenByProperty(self, entity, propertyName):
""" Recursively get all children of an entity that have a property named 'propertyName'. """
children = []
for child in entity.childNodes():
try:
if child.metaObject().indexOfProperty(propertyName) != -1:
children.append(child)
except RuntimeError:
continue
children += self.findChildrenByProperty(child, propertyName)
return children
@Slot(Qt3DCore.QEntity, Qt3DCore.QComponent)
def addComponent(self, entity, component):
""" Adds a component to an entity. """
entity.addComponent(component)
@Slot(Qt3DCore.QEntity, Qt3DCore.QComponent)
def removeComponent(self, entity, component):
""" Removes a component from an entity. """
entity.removeComponent(component)
@Slot(Qt3DCore.QEntity, result=int)
def vertexCount(self, entity):
""" Return vertex count based on children QGeometryRenderer 'vertexCount'."""
return sum([renderer.vertexCount() for renderer in entity.findChildren(Qt3DRender.QGeometryRenderer)])
@Slot(Qt3DCore.QEntity, result=int)
def faceCount(self, entity):
""" Returns face count based on children QGeometry buffers size."""
count = 0
for geo in entity.findChildren(Qt3DRender.QGeometry):
count += sum([attr.count() for attr in geo.attributes() if attr.name() == "vertexPosition"])
return count / 3
@Slot(Qt3DCore.QEntity, result=int)
def vertexColorCount(self, entity):
count = 0
for geo in entity.findChildren(Qt3DRender.QGeometry):
count += sum([attr.count() for attr in geo.attributes() if attr.name() == "vertexColor"])
return count
class TrackballController(QObject):
"""
Trackball-like camera controller.
Based on the C++ version from https://github.com/cjmdaixi/Qt3DTrackball
"""
_windowSize = QSize()
_camera = None
_trackballSize = 1.0
_rotationSpeed = 5.0
def projectToTrackball(self, screenCoords):
sx = screenCoords.x()
sy = self._windowSize.height() - screenCoords.y()
p2d = QVector2D(sx / self._windowSize.width() - 0.5, sy / self._windowSize.height() - 0.5)
z = 0.0
r2 = pow(self._trackballSize, 2)
lengthSquared = p2d.lengthSquared()
if lengthSquared <= r2 * 0.5:
z = sqrt(r2 - lengthSquared)
else:
z = r2 * 0.5 / p2d.length()
return QVector3D(p2d.x(), p2d.y(), z)
@staticmethod
def clamp(x):
return max(-1, min(x, 1))
def createRotation(self, firstPoint, nextPoint):
lastPos3D = self.projectToTrackball(firstPoint).normalized()
currentPos3D = self.projectToTrackball(nextPoint).normalized()
angle = acos(self.clamp(QVector3D.dotProduct(currentPos3D, lastPos3D)))
direction = QVector3D.crossProduct(currentPos3D, lastPos3D)
return angle, direction
@Slot(QPointF, QPointF, float)
def rotate(self, lastPosition, currentPosition, dt):
angle, direction = self.createRotation(lastPosition, currentPosition)
rotatedAxis = self._camera.transform().rotation().rotatedVector(direction)
angle *= self._rotationSpeed * dt
self._camera.rotateAboutViewCenter(QQuaternion.fromAxisAndAngle(rotatedAxis, angle * pi * 180))
windowSizeChanged = Signal()
windowSize = makeProperty(QSize, '_windowSize', windowSizeChanged)
cameraChanged = Signal()
camera = makeProperty(Qt3DRender.QCamera, '_camera', cameraChanged)
trackballSizeChanged = Signal()
trackballSize = makeProperty(float, '_trackballSize', trackballSizeChanged)
rotationSpeedChanged = Signal()
rotationSpeed = makeProperty(float, '_rotationSpeed', rotationSpeedChanged)