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https://github.com/alicevision/Meshroom.git
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160 lines
4.8 KiB
QML
Executable file
160 lines
4.8 KiB
QML
Executable file
import QtQuick 2.9
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import QtQuick.Controls 2.3
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import QtQuick.Layouts 1.3
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/**
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The representation of an Attribute on a Node.
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*/
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RowLayout {
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id: root
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property var nodeItem
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property var attribute
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property bool readOnly: false
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// position of the anchor for attaching and edge to this attribute pin
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readonly property point edgeAnchorPos: Qt.point(edgeAnchor.x + edgeAnchor.width/2,
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edgeAnchor.y + edgeAnchor.height/2)
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readonly property bool isList: attribute.type == "ListAttribute"
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signal childPinCreated(var childAttribute, var pin)
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signal childPinDeleted(var childAttribute, var pin)
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objectName: attribute.name + "."
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layoutDirection: attribute.isOutput ? Qt.RightToLeft : Qt.LeftToRight
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spacing: 1
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// Instantiate empty Items for each child attribute
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Repeater {
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model: isList ? attribute.value : ""
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onItemAdded: {childPinCreated(item.childAttribute, item)}
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onItemRemoved: {childPinDeleted(item.childAttribute, item)}
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delegate: Item {
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property var childAttribute: object
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}
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}
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Rectangle {
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id: edgeAnchor
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width: 6
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height: width
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radius: isList ? 0 : width/2
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anchors.verticalCenter: parent.verticalCenter
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border.color: "#3e3e3e"
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color: (dropArea.containsDrag && dropArea.containsDrag) || attribute.isLink ? "#3e3e3e" : "white"
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DropArea {
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id: dropArea
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property bool acceptableDrop: false
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anchors.fill: parent
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onEntered: {
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// Filter drops:
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if( drag.source.objectName != dragTarget.objectName // not an edge connector
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|| drag.source.nodeItem == dragTarget.nodeItem // connection between attributes of the same node
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|| dragTarget.isOutput // connection on an output
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|| dragTarget.attribute.isLink) // already connected attribute
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{
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drag.accepted = false
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}
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dropArea.acceptableDrop = drag.accepted
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}
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onExited: acceptableDrop = false
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onDropped: {
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_reconstruction.addEdge(drag.source.attribute, dragTarget.attribute)
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}
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}
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Item {
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id: dragTarget
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objectName: "edgeConnector"
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readonly property alias attribute: root.attribute
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readonly property alias nodeItem: root.nodeItem
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readonly property bool isOutput: attribute.isOutput
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readonly property alias isList: root.isList
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anchors.centerIn: root.state == "Dragging" ? undefined : parent
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//anchors.verticalCenter: root.verticalCenter
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width: 2
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height: 2
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Drag.active: connectMA.drag.active
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Drag.hotSpot.x: width*0.5
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Drag.hotSpot.y: height*0.5
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}
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MouseArea {
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id: connectMA
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drag.target: dragTarget
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drag.threshold: 0
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enabled: !root.readOnly
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anchors.fill: parent
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onReleased: dragTarget.Drag.drop()
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}
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Edge {
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id: connectEdge
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visible: false
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point1x: parent.width / 2
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point1y: parent.width / 2
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point2x: dragTarget.x + dragTarget.width/2
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point2y: dragTarget.y + dragTarget.height/2
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color: nameLabel.palette.text
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}
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}
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// Attribute name
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Label {
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id: nameLabel
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text: attribute.name
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elide: Text.ElideMiddle
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Layout.fillWidth: true
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font.pointSize: 5
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horizontalAlignment: attribute.isOutput ? Text.AlignRight : Text.AlignLeft
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// Extend truncated names at mouse hover
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MouseArea {
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id: ma
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anchors.fill: parent
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enabled: parent.truncated
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visible: enabled
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hoverEnabled: true
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acceptedButtons: Qt.NoButton
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}
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Loader {
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active: ma.containsMouse
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anchors.right: root.layoutDirection == Qt.LeftToRight ? undefined : nameLabel.right
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// Non-elided label
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sourceComponent: Label {
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leftPadding: root.layoutDirection == Qt.LeftToRight ? 0 : 1
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rightPadding: root.layoutDirection == Qt.LeftToRight ? 1 : 0
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text: attribute.name
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background: Rectangle {
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color: palette.window
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}
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}
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}
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}
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state: connectMA.pressed ? "Dragging" : ""
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states: [
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State {
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name: ""
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},
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State {
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name: "Dragging"
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PropertyChanges {
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target: connectEdge
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z: 100
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visible: true
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}
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}
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]
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}
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