mirror of
https://github.com/alicevision/Meshroom.git
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300 lines
10 KiB
QML
300 lines
10 KiB
QML
import QtQuick 2.7
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import QtQuick.Controls 2.3
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import QtQuick.Layouts 1.3
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import QtQuick.Scene3D 2.0
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import Qt3D.Core 2.1
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import Qt3D.Render 2.1
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import Qt3D.Input 2.1 as Qt3DInput // to avoid clash with Controls2 Action
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FocusScope {
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id: root
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property alias status: scene.status
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property alias source: modelLoader.source
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readonly property alias loading: modelLoader.loading
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// functions
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function resetCameraCenter() {
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mainCamera.viewCenter = Qt.vector3d(0.0, 0.0, 0.0);
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mainCamera.upVector = Qt.vector3d(0.0, 1.0, 0.0);
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}
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function resetCameraPosition() {
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mainCamera.position = Qt.vector3d(28.0, 21.0, 28.0);
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mainCamera.upVector = Qt.vector3d(0.0, 1.0, 0.0);
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mainCamera.viewCenter = Qt.vector3d(0.0, 0.0, 0.0);
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}
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function findChildrenByProperty(node, propertyName, container)
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{
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if(!node || !node.childNodes)
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return;
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for(var i=0; i < node.childNodes.length; ++i)
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{
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var childNode = node.childNodes[i];
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if(!childNode)
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continue;
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if(childNode[propertyName] !== undefined)
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container.push(childNode);
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else
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findChildrenByProperty(childNode, propertyName, container)
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}
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}
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// Remove automatically created DiffuseMapMaterial and
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// instantiate a MaterialSwitcher instead
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function setupMaterialSwitchers(rootEntity)
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{
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var materials = [];
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findChildrenByProperty(rootEntity, "diffuse", materials);
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var entities = []
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materials.forEach(function(mat){
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entities.push(mat.parent)
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})
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entities.forEach(function(entity) {
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var comps = [];
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var mats = []
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for(var i=0; i < entity.components.length; ++i)
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{
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var comp = entity.components[i]
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// handle DiffuseMapMaterials created by SceneLoader
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if(comp.toString().indexOf("QDiffuseMapMaterial") > -1)
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{
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// store material definition
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var m = {
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"diffuseMap": comp.diffuse.data[0].source,
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"shininess": comp.shininess,
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"specular": comp.specular,
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"ambient": comp.ambient,
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"showTextures": texturesCheckBox.checked
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}
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mats.push(m)
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// unparent previous material
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// and exclude it from the entity components
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comp.parent = null
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continue; // skip original component and continue
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}
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// make default material brighter
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if(comp.toString().indexOf("QPhongMaterial") > -1) {
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comp.diffuse = "#AAA"
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comp.ambient = "#AAA"
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}
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comps.push(comp)
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}
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entity.components = comps
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mats.forEach(function(m){
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// create a material switcher for each material definition
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var matSwitcher = materialSwitcherComponent.createObject(entity, m)
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// trigger showTextures update by inverting it
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// and re-bind textures checkbox to texture switch property
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// (this double update ensure the texture display is correct)
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matSwitcher.showTextures = !matSwitcher.showTextures
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matSwitcher.showTextures = Qt.binding(function(){ return texturesCheckBox.checked })
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})
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})
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}
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Component {
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id: materialSwitcherComponent
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MaterialSwitcher {}
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}
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function clear()
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{
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source = 'no_file'
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}
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Scene3D {
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id: scene3D
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anchors.fill: parent
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cameraAspectRatioMode: Scene3D.AutomaticAspectRatio // vs. UserAspectRatio
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hoverEnabled: false // if true, will trigger positionChanged events in attached MouseHandler
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aspects: ["logic", "input"]
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focus: true
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Keys.onPressed: {
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if (event.key == Qt.Key_F) {
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resetCameraCenter();
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resetCameraPosition();
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event.accepted = true;
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}
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}
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Entity {
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id: rootEntity
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Camera {
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id: mainCamera
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projectionType: CameraLens.PerspectiveProjection
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fieldOfView: 45
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nearPlane : 0.1
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farPlane : 1000.0
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position: Qt.vector3d(28.0, 21.0, 28.0)
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upVector: Qt.vector3d(0.0, 1.0, 0.0)
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viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
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aspectRatio: width/height
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Behavior on viewCenter {
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Vector3dAnimation { duration: 250 }
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}
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}
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DefaultCameraController {
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id: cameraController
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camera: mainCamera
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onMousePressed: {
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scene3D.forceActiveFocus()
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if(mouse.button == Qt.LeftButton)
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{
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if(!doubleClickTimer.running)
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doubleClickTimer.restart()
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}
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else
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doubleClickTimer.stop()
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}
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onMouseReleased: {
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if(moving)
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return
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if(mouse.button == Qt.RightButton)
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{
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contextMenu.popup()
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}
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}
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// Manually handle double click to activate object picking
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// for camera re-centering only during a short amount of time
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Timer {
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id: doubleClickTimer
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running: false
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interval: 300
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}
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}
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components: [
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RenderSettings {
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// To avoid performance drops, picking is only enabled under certain circumstances (see ObjectPicker below)
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pickingSettings.pickMethod: PickingSettings.TrianglePicking
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pickingSettings.pickResultMode: PickingSettings.NearestPick
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renderPolicy: RenderSettings.Always
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activeFrameGraph: Viewport {
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normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
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RenderSurfaceSelector {
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CameraSelector {
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id: cameraSelector
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camera: mainCamera
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ClearBuffers {
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buffers : ClearBuffers.ColorDepthBuffer
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clearColor: Qt.rgba(0, 0, 0, 0.1)
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}
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}
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}
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}
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},
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Qt3DInput.InputSettings {
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eventSource: _window
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enabled: true
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}
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]
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Entity {
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id: modelLoader
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property string source
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// SceneLoader status is not reliable when loading a 3D file
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property bool loading
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onSourceChanged: loading = true
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components: [scene, transform, picker]
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// ObjectPicker used for view re-centering
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ObjectPicker {
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id: picker
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// Triangle picking is expensive
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// Only activate it when a double click may happen or when the 'Control' key is pressed
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enabled: cameraController.controlPressed || doubleClickTimer.running
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hoverEnabled: false
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onPressed: {
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if(pick.button == Qt.LeftButton)
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mainCamera.viewCenter = pick.worldIntersection
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doubleClickTimer.stop()
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}
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}
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Transform {
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id: transform
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}
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SceneLoader {
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id: scene
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source: Qt.resolvedUrl(modelLoader.source)
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onStatusChanged: {
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if(scene.status != SceneLoader.Loading)
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modelLoader.loading = false;
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if(scene.status == SceneLoader.Ready)
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{
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setupMaterialSwitchers(parent)
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}
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}
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}
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Locator3D { enabled: locatorCheckBox.checked }
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}
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Grid3D { enabled: gridCheckBox.checked }
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}
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}
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Pane {
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background: Rectangle { color: palette.base; opacity: 0.5; radius: 2 }
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Column {
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spacing: 5
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Row {
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spacing: 4
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Slider { width: 100; from: -180; to: 180; onPositionChanged: transform.rotationX = value}
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Label { text: "RX" }
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}
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Row {
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spacing: 4
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Slider { width: 100; from: -180; to: 180; onPositionChanged: transform.rotationY = value }
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Label { text: "RY" }
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}
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Row {
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spacing: 4
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Slider { width: 100; from: -180; to: 180; onPositionChanged: transform.rotationZ = value }
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Label { text: "RZ" }
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}
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Row {
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spacing: 4
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Slider { width: 100; from: 1; to: 10; onPositionChanged: transform.scale = value }
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Label { text: "Scale" }
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}
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}
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}
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Pane {
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background: Rectangle { color: palette.base; opacity: 0.5; radius: 2 }
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anchors.right: parent.right
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Column {
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CheckBox { id: gridCheckBox; text: "Grid"; checked: true }
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CheckBox { id: locatorCheckBox; text: "Locator"; checked: true }
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CheckBox { id: texturesCheckBox; text: "Textures"; checked: true }
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}
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}
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// Menu
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Menu {
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id: contextMenu
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MenuItem {
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text: "View All"
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onTriggered: mainCamera.viewAll()
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}
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MenuItem {
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text: "Reset View"
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onTriggered: resetCameraPosition()
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}
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}
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}
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