Meshroom/meshroom/ui/qml/Viewer3D/SfMTransformGizmo.qml
Julien-Haudegond 97fd076877 [ui] Viewer3D: SfMTransformGizmo - real-time transformed input rendering
- When SfMTransform uses manual method, we display in real-time the input on which we apply the gizmo transformation.
- For now, the options "Additional Scale", "Apply Scale/Rotation/Translation" of the node are not handled. The purpose will be to disable them when the method is "manual".
2020-08-13 14:24:44 +02:00

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QML

import Qt3D.Core 2.0
import Qt3D.Render 2.9
import Qt3D.Input 2.0
import Qt3D.Extras 2.10
import QtQuick 2.9
Entity {
id: root
property DefaultCameraController sceneCameraController
property Layer frontLayerComponent
property var window
property var currentSfMTransformNode: null
enabled: true
readonly property alias objectTransform: sfmTranformGizmoEntity.objectTransform // The Transform the object should use
EntityWithGizmo {
id: sfmTranformGizmoEntity
sceneCameraController: root.sceneCameraController
frontLayerComponent: root.frontLayerComponent
window: root.window
uniformScale: true // We want to make uniform scale transformations
// Update node SfMTransform slider values when the gizmo has changed: translation, rotation, scale
transformGizmo.onGizmoChanged: {
_reconstruction.setAttribute(root.currentSfMTransformNode.attribute("transformGizmo.gizmoTranslation.x"), translation.x)
_reconstruction.setAttribute(root.currentSfMTransformNode.attribute("transformGizmo.gizmoTranslation.y"), translation.y)
_reconstruction.setAttribute(root.currentSfMTransformNode.attribute("transformGizmo.gizmoTranslation.z"), translation.z)
_reconstruction.setAttribute(root.currentSfMTransformNode.attribute("transformGizmo.gizmoRotation.x"), rotation.x)
_reconstruction.setAttribute(root.currentSfMTransformNode.attribute("transformGizmo.gizmoRotation.y"), rotation.y)
_reconstruction.setAttribute(root.currentSfMTransformNode.attribute("transformGizmo.gizmoRotation.z"), rotation.z)
// Only one scale is needed since the scale is uniform
_reconstruction.setAttribute(root.currentSfMTransformNode.attribute("transformGizmo.gizmoScale"), scale.x)
}
// Automatically evalutate the Transform: value is taken from the node OR from the actual modification if the gizmo is moved by mouse.
// When the gizmo has changed (with mouse), the new values are set to the node, the priority is given back to the node and the Transform is re-evaluated once with those values.
property var nodeTranslation : Qt.vector3d(
root.currentSfMTransformNode.attribute("transformGizmo.gizmoTranslation.x").value,
root.currentSfMTransformNode.attribute("transformGizmo.gizmoTranslation.y").value,
root.currentSfMTransformNode.attribute("transformGizmo.gizmoTranslation.z").value
)
property var nodeRotationX: root.currentSfMTransformNode.attribute("transformGizmo.gizmoRotation.x").value
property var nodeRotationY: root.currentSfMTransformNode.attribute("transformGizmo.gizmoRotation.y").value
property var nodeRotationZ: root.currentSfMTransformNode.attribute("transformGizmo.gizmoRotation.z").value
property var nodeScale: root.currentSfMTransformNode.attribute("transformGizmo.gizmoScale").value
transformGizmo.gizmoDisplayTransform.translation: transformGizmo.focusGizmoPriority ? transformGizmo.gizmoDisplayTransform.translation : nodeTranslation
transformGizmo.gizmoDisplayTransform.rotationX: transformGizmo.focusGizmoPriority ? transformGizmo.gizmoDisplayTransform.rotationX : nodeRotationX
transformGizmo.gizmoDisplayTransform.rotationY: transformGizmo.focusGizmoPriority ? transformGizmo.gizmoDisplayTransform.rotationY : nodeRotationY
transformGizmo.gizmoDisplayTransform.rotationZ: transformGizmo.focusGizmoPriority ? transformGizmo.gizmoDisplayTransform.rotationZ : nodeRotationZ
transformGizmo.objectTransform.scale3D: transformGizmo.focusGizmoPriority ? transformGizmo.objectTransform.scale3D : Qt.vector3d(nodeScale, nodeScale, nodeScale)
}
}