mirror of
https://github.com/alicevision/Meshroom.git
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Coloring the nodes now uses setAttribute command instead of relying on refrences to Nodes within the graph.
497 lines
19 KiB
Python
Executable file
497 lines
19 KiB
Python
Executable file
import logging
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import traceback
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from contextlib import contextmanager
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from PySide6.QtGui import QUndoCommand, QUndoStack
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from PySide6.QtCore import Property, Signal
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from meshroom.core.attribute import ListAttribute, Attribute
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from meshroom.core.graph import GraphModification
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from meshroom.core.node import nodeFactory, Position
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class UndoCommand(QUndoCommand):
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def __init__(self, parent=None):
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super(UndoCommand, self).__init__(parent)
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self._enabled = True
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def setEnabled(self, enabled):
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self._enabled = enabled
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def redo(self):
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if not self._enabled:
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return
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try:
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self.redoImpl()
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except Exception:
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logging.error("Error while redoing command '{}': \n{}".format(self.text(), traceback.format_exc()))
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def undo(self):
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if not self._enabled:
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return
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try:
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self.undoImpl()
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except Exception:
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logging.error("Error while undoing command '{}': \n{}".format(self.text(), traceback.format_exc()))
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def redoImpl(self):
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# type: () -> bool
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pass
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def undoImpl(self):
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# type: () -> bool
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pass
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class UndoStack(QUndoStack):
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def __init__(self, parent=None):
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super(UndoStack, self).__init__(parent)
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# connect QUndoStack signal to UndoStack's ones
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self.cleanChanged.connect(self._cleanChanged)
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self.canUndoChanged.connect(self._canUndoChanged)
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self.canRedoChanged.connect(self._canRedoChanged)
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self.undoTextChanged.connect(self._undoTextChanged)
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self.redoTextChanged.connect(self._redoTextChanged)
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self.indexChanged.connect(self._indexChanged)
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self._undoableIndex = 0 # used to block the undo stack while computing
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self._lockedRedo = False # used to avoid unwanted behaviors while computing
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def tryAndPush(self, command):
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# type: (UndoCommand) -> bool
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try:
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res = command.redoImpl()
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except Exception as e:
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logging.error("Error while trying command '{}': \n{}".format(command.text(), traceback.format_exc()))
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res = False
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if res is not False:
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command.setEnabled(False)
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self.push(command) # takes ownership
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self.setLockedRedo(False) # make sure to unlock the redo action
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command.setEnabled(True)
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return res
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def setUndoableIndex(self, value):
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if self._undoableIndex == value:
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return
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self._undoableIndex = value
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self.isUndoableIndexChanged.emit()
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def setLockedRedo(self, value):
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if self._lockedRedo == value:
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return
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self._lockedRedo = value
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self.lockedRedoChanged.emit()
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def lockAtThisIndex(self):
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"""
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Lock the undo stack at the current index and lock the redo action.
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Note: should be used while starting a new compute to avoid problems.
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"""
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self.setUndoableIndex(self.index)
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self.setLockedRedo(True)
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def unlock(self):
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""" Unlock both undo stack and redo action. """
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self.setUndoableIndex(0)
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self.setLockedRedo(False)
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# Redeclare QUndoStack signal since original ones can not be used for properties notifying
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_cleanChanged = Signal()
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_canUndoChanged = Signal()
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_canRedoChanged = Signal()
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_undoTextChanged = Signal()
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_redoTextChanged = Signal()
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_indexChanged = Signal()
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clean = Property(bool, QUndoStack.isClean, notify=_cleanChanged)
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canUndo = Property(bool, QUndoStack.canUndo, notify=_canRedoChanged)
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canRedo = Property(bool, QUndoStack.canRedo, notify=_canUndoChanged)
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undoText = Property(str, QUndoStack.undoText, notify=_undoTextChanged)
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redoText = Property(str, QUndoStack.redoText, notify=_redoTextChanged)
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index = Property(int, QUndoStack.index, notify=_indexChanged)
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isUndoableIndexChanged = Signal()
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isUndoableIndex = Property(bool, lambda self: self.index > self._undoableIndex, notify=isUndoableIndexChanged)
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lockedRedoChanged = Signal()
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lockedRedo = Property(bool, lambda self: self._lockedRedo, setLockedRedo, notify=lockedRedoChanged)
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class GraphCommand(UndoCommand):
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def __init__(self, graph, parent=None):
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super(GraphCommand, self).__init__(parent)
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self.graph = graph
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class AddNodeCommand(GraphCommand):
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def __init__(self, graph, nodeType, position, parent=None, **kwargs):
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super(AddNodeCommand, self).__init__(graph, parent)
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self.nodeType = nodeType
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self.nodeName = None
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self.position = position
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self.kwargs = kwargs
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# Serialize Attributes as link expressions
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for key, value in self.kwargs.items():
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if isinstance(value, Attribute):
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self.kwargs[key] = value.asLinkExpr()
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elif isinstance(value, list):
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for idx, v in enumerate(value):
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if isinstance(v, Attribute):
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value[idx] = v.asLinkExpr()
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def redoImpl(self):
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node = self.graph.addNewNode(self.nodeType, position=self.position, **self.kwargs)
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self.nodeName = node.name
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self.setText("Add Node {}".format(self.nodeName))
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return node
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def undoImpl(self):
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self.graph.removeNode(self.nodeName)
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class RemoveNodeCommand(GraphCommand):
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def __init__(self, graph, node, parent=None):
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super(RemoveNodeCommand, self).__init__(graph, parent)
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self.nodeDict = node.toDict()
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self.nodeName = node.getName()
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self.setText("Remove Node {}".format(self.nodeName))
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self.outEdges = {}
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self.outListAttributes = {} # maps attribute's key with a tuple containing the name of the list it is connected to and its value
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def redoImpl(self):
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# keep outEdges (inEdges are serialized in nodeDict so unneeded here) and outListAttributes to be able to recreate the deleted elements in ListAttributes
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_, self.outEdges, self.outListAttributes = self.graph.removeNode(self.nodeName)
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return True
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def undoImpl(self):
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with GraphModification(self.graph):
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node = nodeFactory(self.nodeDict, self.nodeName)
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self.graph.addNode(node, self.nodeName)
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assert (node.getName() == self.nodeName)
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# recreate out edges deleted on node removal
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for dstAttr, srcAttr in self.outEdges.items():
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# if edges were connected to ListAttributes, recreate their corresponding entry in said ListAttribute
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# 0 = attribute name, 1 = attribute index, 2 = attribute value
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if dstAttr in self.outListAttributes.keys():
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listAttr = self.graph.attribute(self.outListAttributes[dstAttr][0])
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if isinstance(self.outListAttributes[dstAttr][2], list):
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listAttr[self.outListAttributes[dstAttr][1]:self.outListAttributes[dstAttr][1]] = self.outListAttributes[dstAttr][2]
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else:
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listAttr.insert(self.outListAttributes[dstAttr][1], self.outListAttributes[dstAttr][2])
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self.graph.addEdge(self.graph.attribute(srcAttr),
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self.graph.attribute(dstAttr))
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class DuplicateNodesCommand(GraphCommand):
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"""
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Handle node duplication in a Graph.
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"""
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def __init__(self, graph, srcNodes, parent=None):
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super(DuplicateNodesCommand, self).__init__(graph, parent)
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self.srcNodeNames = [ n.name for n in srcNodes ]
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self.setText("Duplicate Nodes")
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def redoImpl(self):
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srcNodes = [ self.graph.node(i) for i in self.srcNodeNames ]
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# flatten the list of duplicated nodes to avoid lists within the list
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duplicates = [ n for nodes in list(self.graph.duplicateNodes(srcNodes).values()) for n in nodes ]
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self.duplicates = [ n.name for n in duplicates ]
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return duplicates
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def undoImpl(self):
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# remove all duplicates
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for duplicate in self.duplicates:
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self.graph.removeNode(duplicate)
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class PasteNodesCommand(GraphCommand):
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"""
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Handle node pasting in a Graph.
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"""
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def __init__(self, graph, data, position=None, parent=None):
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super(PasteNodesCommand, self).__init__(graph, parent)
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self.data = data
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self.position = position
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self.nodeNames = []
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def redoImpl(self):
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data = self.graph.updateImportedProject(self.data)
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nodes = self.graph.pasteNodes(data, self.position)
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self.nodeNames = [node.name for node in nodes]
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self.setText("Paste Node{} ({})".format("s" if len(self.nodeNames) > 1 else "", ", ".join(self.nodeNames)))
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return nodes
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def undoImpl(self):
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for name in self.nodeNames:
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self.graph.removeNode(name)
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class ImportProjectCommand(GraphCommand):
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"""
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Handle the import of a project into a Graph.
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"""
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def __init__(self, graph, filepath=None, position=None, yOffset=0, parent=None):
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super(ImportProjectCommand, self).__init__(graph, parent)
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self.filepath = filepath
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self.importedNames = []
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self.position = position
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self.yOffset = yOffset
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def redoImpl(self):
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status = self.graph.load(self.filepath, setupProjectFile=False, importProject=True)
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importedNodes = self.graph.importedNodes
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self.setText("Import Project ({} nodes)".format(importedNodes.count))
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lowestY = 0
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for node in self.graph.nodes:
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if node not in importedNodes and node.y > lowestY:
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lowestY = node.y
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for node in importedNodes:
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self.importedNames.append(node.name)
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if self.position is not None:
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self.graph.node(node.name).position = Position(node.x + self.position.x, node.y + self.position.y)
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else:
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self.graph.node(node.name).position = Position(node.x, node.y + lowestY + self.yOffset)
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return importedNodes
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def undoImpl(self):
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for nodeName in self.importedNames:
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self.graph.removeNode(nodeName)
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self.importedNames = []
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class SetAttributeCommand(GraphCommand):
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def __init__(self, graph, attribute, value, parent=None):
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super(SetAttributeCommand, self).__init__(graph, parent)
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self.attrName = attribute.getFullNameToNode()
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self.value = value
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self.oldValue = attribute.getExportValue()
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self.setText("Set Attribute '{}'".format(attribute.getFullNameToNode()))
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def redoImpl(self):
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if self.value == self.oldValue:
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return False
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if self.graph.attribute(self.attrName) is not None:
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self.graph.attribute(self.attrName).value = self.value
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else:
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self.graph.internalAttribute(self.attrName).value = self.value
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return True
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def undoImpl(self):
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if self.graph.attribute(self.attrName) is not None:
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self.graph.attribute(self.attrName).value = self.oldValue
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else:
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self.graph.internalAttribute(self.attrName).value = self.oldValue
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class AddEdgeCommand(GraphCommand):
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def __init__(self, graph, src, dst, parent=None):
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super(AddEdgeCommand, self).__init__(graph, parent)
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self.srcAttr = src.getFullNameToNode()
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self.dstAttr = dst.getFullNameToNode()
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self.setText("Connect '{}'->'{}'".format(self.srcAttr, self.dstAttr))
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if src.baseType != dst.baseType:
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raise ValueError("Attribute types are not compatible and cannot be connected: '{}'({})->'{}'({})".format(self.srcAttr, src.baseType, self.dstAttr, dst.baseType))
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def redoImpl(self):
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self.graph.addEdge(self.graph.attribute(self.srcAttr), self.graph.attribute(self.dstAttr))
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return True
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def undoImpl(self):
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self.graph.removeEdge(self.graph.attribute(self.dstAttr))
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class RemoveEdgeCommand(GraphCommand):
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def __init__(self, graph, edge, parent=None):
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super(RemoveEdgeCommand, self).__init__(graph, parent)
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self.srcAttr = edge.src.getFullNameToNode()
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self.dstAttr = edge.dst.getFullNameToNode()
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self.setText("Disconnect '{}'->'{}'".format(self.srcAttr, self.dstAttr))
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def redoImpl(self):
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self.graph.removeEdge(self.graph.attribute(self.dstAttr))
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return True
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def undoImpl(self):
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self.graph.addEdge(self.graph.attribute(self.srcAttr),
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self.graph.attribute(self.dstAttr))
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class ListAttributeAppendCommand(GraphCommand):
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def __init__(self, graph, listAttribute, value, parent=None):
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super(ListAttributeAppendCommand, self).__init__(graph, parent)
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assert isinstance(listAttribute, ListAttribute)
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self.attrName = listAttribute.getFullNameToNode()
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self.index = None
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self.count = 1
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self.value = value if value else None
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self.setText("Append to {}".format(self.attrName))
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def redoImpl(self):
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listAttribute = self.graph.attribute(self.attrName)
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self.index = len(listAttribute)
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if isinstance(self.value, list):
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listAttribute.extend(self.value)
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self.count = len(self.value)
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else:
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listAttribute.append(self.value)
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return True
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def undoImpl(self):
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listAttribute = self.graph.attribute(self.attrName)
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listAttribute.remove(self.index, self.count)
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class ListAttributeRemoveCommand(GraphCommand):
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def __init__(self, graph, attribute, parent=None):
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super(ListAttributeRemoveCommand, self).__init__(graph, parent)
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listAttribute = attribute.root
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assert isinstance(listAttribute, ListAttribute)
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self.listAttrName = listAttribute.getFullNameToNode()
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self.index = listAttribute.index(attribute)
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self.value = attribute.getExportValue()
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self.setText("Remove {}".format(attribute.getFullNameToNode()))
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def redoImpl(self):
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listAttribute = self.graph.attribute(self.listAttrName)
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listAttribute.remove(self.index)
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return True
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def undoImpl(self):
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listAttribute = self.graph.attribute(self.listAttrName)
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listAttribute.insert(self.index, self.value)
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class RemoveImagesCommand(GraphCommand):
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def __init__(self, graph, cameraInitNodes, parent=None):
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super(RemoveImagesCommand, self).__init__(graph, parent)
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self.cameraInits = cameraInitNodes
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self.viewpoints = { cameraInit.name: cameraInit.attribute("viewpoints").getExportValue() for cameraInit in self.cameraInits }
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self.intrinsics = { cameraInit.name: cameraInit.attribute("intrinsics").getExportValue() for cameraInit in self.cameraInits }
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self.title = "Remove{}Images".format(" " if len(self.cameraInits) == 1 else " All ")
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self.setText(self.title)
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def redoImpl(self):
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for i in range(len(self.cameraInits)):
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# Reset viewpoints
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self.cameraInits[i].viewpoints.resetToDefaultValue()
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self.cameraInits[i].viewpoints.valueChanged.emit()
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self.cameraInits[i].viewpoints.requestGraphUpdate()
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# Reset intrinsics
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self.cameraInits[i].intrinsics.resetToDefaultValue()
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self.cameraInits[i].intrinsics.valueChanged.emit()
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self.cameraInits[i].intrinsics.requestGraphUpdate()
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def undoImpl(self):
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for cameraInit in self.viewpoints:
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with GraphModification(self.graph):
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self.graph.node(cameraInit).viewpoints.value = self.viewpoints[cameraInit]
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self.graph.node(cameraInit).intrinsics.value = self.intrinsics[cameraInit]
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class MoveNodeCommand(GraphCommand):
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""" Move a node to a given position. """
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def __init__(self, graph, node, position, parent=None):
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super(MoveNodeCommand, self).__init__(graph, parent)
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self.nodeName = node.name
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self.oldPosition = node.position
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self.newPosition = position
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self.setText("Move {}".format(self.nodeName))
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def redoImpl(self):
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self.graph.node(self.nodeName).position = self.newPosition
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return True
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def undoImpl(self):
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self.graph.node(self.nodeName).position = self.oldPosition
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class UpgradeNodeCommand(GraphCommand):
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"""
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Perform node upgrade on a CompatibilityNode.
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"""
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def __init__(self, graph, node, parent=None):
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super(UpgradeNodeCommand, self).__init__(graph, parent)
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self.nodeDict = node.toDict()
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self.nodeName = node.getName()
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self.outEdges = {}
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self.outListAttributes = {}
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self.setText("Upgrade Node {}".format(self.nodeName))
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def redoImpl(self):
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if not self.graph.node(self.nodeName).canUpgrade:
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return False
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upgradedNode, _, self.outEdges, self.outListAttributes = self.graph.upgradeNode(self.nodeName)
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return upgradedNode
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def undoImpl(self):
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# delete upgraded node
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self.graph.removeNode(self.nodeName)
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# recreate compatibility node
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with GraphModification(self.graph):
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# We come back from an upgrade, so we enforce uidConflict=True as there was a uid conflict before
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node = nodeFactory(self.nodeDict, name=self.nodeName, uidConflict=True)
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self.graph.addNode(node, self.nodeName)
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# recreate out edges
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for dstAttr, srcAttr in self.outEdges.items():
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# if edges were connected to ListAttributes, recreate their corresponding entry in said ListAttribute
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# 0 = attribute name, 1 = attribute index, 2 = attribute value
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if dstAttr in self.outListAttributes.keys():
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listAttr = self.graph.attribute(self.outListAttributes[dstAttr][0])
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if isinstance(self.outListAttributes[dstAttr][2], list):
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listAttr[self.outListAttributes[dstAttr][1]:self.outListAttributes[dstAttr][1]] = self.outListAttributes[dstAttr][2]
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else:
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listAttr.insert(self.outListAttributes[dstAttr][1], self.outListAttributes[dstAttr][2])
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self.graph.addEdge(self.graph.attribute(srcAttr),
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self.graph.attribute(dstAttr))
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class EnableGraphUpdateCommand(GraphCommand):
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""" Command to enable/disable graph update.
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Should not be used directly, use GroupedGraphModification context manager instead.
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"""
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def __init__(self, graph, enabled, parent=None):
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super(EnableGraphUpdateCommand, self).__init__(graph, parent)
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self.enabled = enabled
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self.previousState = self.graph.updateEnabled
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def redoImpl(self):
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self.graph.updateEnabled = self.enabled
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return True
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def undoImpl(self):
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self.graph.updateEnabled = self.previousState
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@contextmanager
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def GroupedGraphModification(graph, undoStack, title, disableUpdates=True):
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""" A context manager that creates a macro command disabling (if not already) graph update by default
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and resetting its status after nested block execution.
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Args:
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graph (Graph): the Graph that will be modified
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undoStack (UndoStack): the UndoStack to work with
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title (str): the title of the macro command
|
|
disableUpdates (bool): whether to disable graph updates
|
|
"""
|
|
# Store graph update state
|
|
state = graph.updateEnabled
|
|
# Create a new command macro and push a command that disable graph updates
|
|
undoStack.beginMacro(title)
|
|
if disableUpdates:
|
|
undoStack.tryAndPush(EnableGraphUpdateCommand(graph, False))
|
|
try:
|
|
yield # Execute nested block
|
|
except Exception:
|
|
raise
|
|
finally:
|
|
if disableUpdates:
|
|
# Push a command restoring graph update state and end command macro
|
|
undoStack.tryAndPush(EnableGraphUpdateCommand(graph, state))
|
|
undoStack.endMacro()
|