Meshroom/meshroom/ui/qml/Viewer3D/Materials/WireframeMaterial.qml
Yann Lanthony 7415c1d391 [ui] split 2D and 3D viewers into separate modules
+ remove historical MayaCameraController
2018-11-23 14:26:57 +01:00

28 lines
1.2 KiB
QML

import Qt3D.Core 2.0
import Qt3D.Render 2.0
Material {
id: root
property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 )
property color diffuse: Qt.rgba( 0.7, 0.7, 0.7, 1.0 )
property color specular: Qt.rgba( 0.95, 0.95, 0.95, 1.0 )
property real shininess: 1.0
property real lineWidth: 0.8
property color lineColor: Qt.rgba( 0.2, 0.2, 0.2, 1.0 )
property vector3d lightIntensity: Qt.vector3d(0.7, 0.7, 0.7)
property vector4d lightPosition: Qt.vector4d(0.0, 0.0, 0.0, 1.0)
effect: WireframeEffect {}
parameters: [
Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) },
Parameter { name: "kd"; value: Qt.vector3d(root.diffuse.r, root.diffuse.g, root.diffuse.b) },
Parameter { name: "ksp"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) },
Parameter { name: "shininess"; value: root.shininess },
Parameter { name: "line.width"; value: root.lineWidth },
Parameter { name: "line.color"; value: root.lineColor },
Parameter { name: "light.intensity"; value: root.lightIntensity },
Parameter { name: "light.position"; value: root.lightPosition }
]
}