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59 lines
2.1 KiB
QML
59 lines
2.1 KiB
QML
import QtQuick
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import Qt3D.Core 2.6
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import Qt3D.Render 2.6
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import Qt3D.Extras 2.15
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// Grid
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Entity {
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id: gridEntity
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components: [
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GeometryRenderer {
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primitiveType: GeometryRenderer.Lines
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geometry: Geometry {
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Attribute {
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id: gridPosition
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attributeType: Attribute.VertexAttribute
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vertexBaseType: Attribute.Float
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vertexSize: 3
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count: 0
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name: defaultPositionAttributeName
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buffer: Buffer {
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data: {
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function buildGrid(first, last, offset, attribute) {
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var vertexCount = (((last - first) / offset) + 1) * 4
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var f32 = new Float32Array(vertexCount * 3)
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for (var id = 0, i = first; i <= last; i += offset, id++) {
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f32[12 * id] = i
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f32[12 * id + 1] = 0.0
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f32[12 * id + 2] = first
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f32[12 * id + 3] = i
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f32[12 * id + 4] = 0.0
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f32[12 * id + 5] = last
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f32[12 * id + 6] = first
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f32[12 * id + 7] = 0.0
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f32[12 * id + 8] = i
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f32[12 * id + 9] = last
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f32[12 * id + 10] = 0.0
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f32[12 * id + 11] = i
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}
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attribute.count = vertexCount
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return f32
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}
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return buildGrid(-12, 12, 1, gridPosition)
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}
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}
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}
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boundingVolumePositionAttribute: gridPosition
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}
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},
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PhongMaterial {
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ambient: "#FFF"
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diffuse: "#222"
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specular: diffuse
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shininess: 0
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}
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]
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}
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