Meshroom/meshroom/core/taskManager.py
2019-11-29 11:34:10 +01:00

219 lines
7.2 KiB
Python

import logging
from threading import Thread
from enum import Enum
import meshroom
from meshroom.common import BaseObject, DictModel, Property
class State(Enum):
"""
State of the Thread that is computing nodes
"""
IDLE = 0
RUNNING = 1
STOPPED = 2
DEAD = 3
ERROR = 4
class TaskThread(Thread):
"""
A thread with a pile of nodes to compute
"""
def __init__(self, manager):
Thread.__init__(self, target=self.run)
self._state = State.IDLE
self._manager = manager
self.forceCompute = False
def isRunning(self):
return self._state == State.RUNNING
def run(self):
self._state = State.RUNNING
for n, node in enumerate(self._manager._nodesToProcess):
if not node.isFinishedOrRunning():
multiChunks = len(node.chunks) > 1
for c, chunk in enumerate(node.chunks):
if multiChunks:
print('\n[{node}/{nbNodes}]({chunk}/{nbChunks}) {nodeName}'.format(
node=n + 1, nbNodes=len(self._manager._nodesToProcess),
chunk=c + 1, nbChunks=len(node.chunks), nodeName=node.nodeType))
else:
print('\n[{node}/{nbNodes}] {nodeName}'.format(
node=n + 1, nbNodes=len(self._manager._nodesToProcess), nodeName=node.nodeType))
if not chunk.isFinishedOrRunning() and self._state == State.RUNNING:
try:
chunk.process(self.forceCompute)
except Exception as e:
if chunk.isStopped():
self._state = State.STOPPED
self._manager._graph.clearSubmittedNodes()
self._manager._nodesToProcess = []
else:
logging.error("Error on node computation: {}".format(e))
nodesToDelete, _ = self._manager._graph.nodesFromNode(node)
for nodeD in nodesToDelete:
if nodeD != node:
try:
self._manager._nodesToProcess.remove(nodeD)
except:
# Node already removed (for instance a global clear of _nodesToProcess)
pass
nodeD.clearSubmittedChunks()
self._manager._nodesToProcess = []
self._state = State.DEAD
self._manager._uigraph.computeStatusChanged.emit()
class TaskManager(BaseObject):
"""
Manage the nodes that have to be computed locally or on a renderfarm
"""
def __init__(self, parent=None):
super(TaskManager, self).__init__(parent)
self._nodes = DictModel(keyAttrName='_name', parent=self)
self._nodesToProcess = []
self._nodesExtern = []
self._graph = None
self._thread = TaskThread(self)
def compute(self, graph=None, toNodes=None, uigraph=None, forceCompute=False, forceStatus=False):
"""
Nodes are to be computed locally are sent to a thread
:param graph:
:param toNodes:
:param uigraph:
:param forceCompute:
:param forceStatus:
:return:
"""
self._graph = graph
self._uigraph = uigraph
if self._thread._state in (State.IDLE, State.DEAD, State.ERROR, State.STOPPED):
try:
self._nodes.clear()
except:
print("Task Manager nodes already empty")
externEmpty = True
for node in self._nodesExtern:
if node.isAlreadySubmitted():
externEmpty = False
break
if not externEmpty:
self._nodes.update(self._nodesExtern)
else:
self._nodesExtern = []
if forceCompute:
nodes, edges = graph.dfsOnFinish(startNodes=toNodes)
else:
allNodes, edges = graph.dfsToProcess(startNodes=toNodes)
nodes = []
for node in allNodes:
if not node.isAlreadySubmittedOrFinished():
nodes.append(node)
logging.info('Nodes to execute: ', str([n.name for n in nodes]))
for node in nodes:
node.destroyed.connect(lambda obj=None, name=node.name: self.onNodeDestroyed(obj, name))
node.beginSequence(forceCompute)
self._nodes.update(nodes)
self._nodesToProcess .extend(nodes)
if self._thread._state == State.IDLE:
self._thread.start()
elif self._thread._state in (State.DEAD, State.ERROR):
self._thread = TaskThread(self)
self._thread.start()
def onNodeDestroyed(self, obj, name):
"""
Remove node from the taskmanager when it's destroyed in the graph
:param obj:
:param name:
:return:
"""
self._nodes.pop(name)
def clear(self):
"""
Remove all the nodes from the taskmanager
:return:
"""
self._nodes.clear()
self._nodesExtern = []
self._nodesToProcess = []
def submit(self, graph=None, submitter=None, toNodes=None):
"""
Nodes are send to the renderfarm
:param graph:
:param submitter:
:param toNodes:
:return:
"""
if self._thread._state in (State.IDLE, State.DEAD, State.ERROR, State.STOPPED):
self._nodes.clear()
externEmpty = True
for node in self._nodesExtern:
if node.isAlreadySubmitted():
externEmpty = False
break
if not externEmpty:
self._nodes.update(self._nodesExtern)
else:
self._nodesExtern = []
nodesToProcess, edgesToProcess = graph.dfsToProcess(startNodes=toNodes)
flowEdges = graph.flowEdges(startNodes=toNodes)
edgesToProcess = set(edgesToProcess).intersection(flowEdges)
sub = meshroom.core.submitters.get(submitter, None)
if sub is None:
raise RuntimeError("Unknown Submitter : " + submitter)
try:
res = sub.submit(nodesToProcess, edgesToProcess, graph.filepath)
if res:
for node in nodesToProcess:
node.destroyed.connect(lambda obj=None, name=node.name: self.onNodeDestroyed(obj, name))
node.submit() # update node status
self._nodes.update(nodesToProcess)
self._nodesExtern.extend(nodesToProcess)
except Exception as e:
logging.error("Error on submit : {}".format(e))
nodes = Property(BaseObject, lambda self: self._nodes, constant=True)
def getAlreadySubmittedChunks(nodes):
"""
Check if nodes already have been submitted
:param nodes:
:return:
"""
out = []
for node in nodes:
for chunk in node.chunks:
if chunk.isAlreadySubmitted():
out.append(chunk)
return out