mirror of
https://github.com/alicevision/Meshroom.git
synced 2025-04-29 10:17:27 +02:00
If unexposed attributes (ie. attributes that are located in the lower side of a node, and hidden by default) are connected, they are meant to remain visible even if the lower part of that node is hidden. This was working fine for any attribute that was not a `ListAttribute`, as the check was made on whether the attribute's value was a link to another attribute. For `ListAttributes`, whose value is actually a list of values, this was not working as nested links were not checked. Instead of relying on the `isLink` property, we now use `isLinkNested`: for regular attributes, this is equivalent to using `isLink`, but for `ListAttributes`, the full list of values will be checked.
543 lines
25 KiB
QML
Executable file
543 lines
25 KiB
QML
Executable file
import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Qt5Compat.GraphicalEffects
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import MaterialIcons 2.2
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import Utils 1.0
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/**
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* Visual representation of a Graph Node.
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*/
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Item {
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id: root
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/// The underlying Node object
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property variant node
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/// Whether the node can be modified
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property bool readOnly: node.locked
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/// Whether the node is in compatibility mode
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readonly property bool isCompatibilityNode: node ? node.hasOwnProperty("compatibilityIssue") : false
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/// Mouse related states
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property bool mainSelected: false
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property bool selected: false
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property bool hovered: false
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property bool dragging: mouseArea.drag.active
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/// Combined x and y
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property point position: Qt.point(x, y)
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/// Styling
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property color shadowColor: "#cc000000"
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readonly property color defaultColor: isCompatibilityNode ? "#444" : !node.isComputable ? "#BA3D69" : activePalette.base
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property color baseColor: defaultColor
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property point mousePosition: Qt.point(mouseArea.mouseX, mouseArea.mouseY)
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Item {
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id: m
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property bool displayParams: false
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}
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// Mouse interaction related signals
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signal pressed(var mouse)
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signal doubleClicked(var mouse)
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signal moved(var position)
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signal entered()
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signal exited()
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// Already connected attribute with another edge in DropArea
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signal edgeAboutToBeRemoved(var input)
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/// Emitted when child attribute pins are created
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signal attributePinCreated(var attribute, var pin)
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/// Emitted when child attribute pins are deleted
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signal attributePinDeleted(var attribute, var pin)
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// use node name as object name to simplify debugging
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objectName: node ? node.name : ""
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// initialize position with node coordinates
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x: root.node ? root.node.x : undefined
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y: root.node ? root.node.y : undefined
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implicitHeight: childrenRect.height
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SystemPalette { id: activePalette }
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Connections {
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target: root.node
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// update x,y when node position changes
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function onPositionChanged() {
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root.x = root.node.x
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root.y = root.node.y
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}
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}
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function formatInternalAttributesTooltip(invalidation, comment) {
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/*
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* Creates a string that contains the invalidation message (if it is not empty) in bold,
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* followed by the comment message (if it exists) in regular font, separated by an empty
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* line.
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* Invalidation and comment messages have their tabs or line returns in plain text format replaced
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* by their HTML equivalents.
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*/
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let str = ""
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if (invalidation !== "") {
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let replacedInvalidation = node.invalidation.replace(/\n/g, "<br/>").replace(/\t/g, " ")
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str += "<b>" + replacedInvalidation + "</b>"
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}
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if (invalidation !== "" && comment !== "") {
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str += "<br/><br/>"
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}
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if (comment !== "") {
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let replacedComment = node.comment.replace(/\n/g, "<br/>").replace(/\t/g, " ")
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str += replacedComment
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}
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return str
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}
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// Used to generate list of node's label sharing the same uid
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function generateDuplicateList() {
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let str = "<b>Shares internal folder (data) with:</b>"
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for (let i = 0; i < node.duplicates.count; ++i) {
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if (i % 5 === 0)
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str += "<br>"
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const currentNode = node.duplicates.at(i)
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if (i === node.duplicates.count - 1) {
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str += currentNode.nameToLabel(currentNode.name)
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return str
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}
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str += (currentNode.nameToLabel(currentNode.name) + ", ")
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}
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return str
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}
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// Main Layout
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MouseArea {
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id: mouseArea
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width: parent.width
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height: body.height
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drag.target: root
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// Small drag threshold to avoid moving the node by mistake
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drag.threshold: 2
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hoverEnabled: true
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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onPressed: function(mouse) { root.pressed(mouse) }
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onDoubleClicked: function(mouse) { root.doubleClicked(mouse) }
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onEntered: root.entered()
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onExited: root.exited()
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drag.onActiveChanged: {
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if (!drag.active) {
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root.moved(Qt.point(root.x, root.y))
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}
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}
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cursorShape: drag.active ? Qt.ClosedHandCursor : Qt.ArrowCursor
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// Selection border
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Rectangle {
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anchors.fill: nodeContent
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anchors.margins: -border.width
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visible: root.mainSelected || root.hovered || root.selected
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border.width: {
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if(root.mainSelected)
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return 3
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if(root.selected)
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return 2.5
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return 2
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}
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border.color: {
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if(root.mainSelected)
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return activePalette.highlight
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if(root.selected)
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return Qt.darker(activePalette.highlight, 1.2)
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return Qt.lighter(activePalette.base, 3)
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}
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opacity: 0.9
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radius: background.radius + border.width
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color: "transparent"
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}
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Rectangle {
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id: background
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anchors.fill: nodeContent
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color: node.color === "" ? Qt.lighter(activePalette.base, 1.4) : node.color
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layer.enabled: true
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layer.effect: DropShadow { radius: 3; color: shadowColor }
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radius: 3
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opacity: 0.7
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}
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Rectangle {
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id: nodeContent
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width: parent.width
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height: childrenRect.height
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color: "transparent"
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// Data Layout
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Column {
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id: body
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width: parent.width
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// Header
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Rectangle {
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id: header
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width: parent.width
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height: headerLayout.height
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color: root.baseColor
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radius: background.radius
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// Fill header's bottom radius
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Rectangle {
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width: parent.width
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height: parent.radius
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anchors.bottom: parent.bottom
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color: parent.color
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z: -1
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}
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// Header Layout
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RowLayout {
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id: headerLayout
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width: parent.width
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spacing: 0
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// Node Name
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Label {
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id: nodeLabel
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Layout.fillWidth: true
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text: node ? node.label : ""
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padding: 4
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color: root.mainSelected ? "white" : activePalette.text
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elide: Text.ElideMiddle
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font.pointSize: 8
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}
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// Node State icons
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RowLayout {
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Layout.fillWidth: true
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Layout.alignment: Qt.AlignRight
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Layout.rightMargin: 2
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spacing: 2
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// CompatibilityBadge icon for CompatibilityNodes
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Loader {
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active: root.isCompatibilityNode
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sourceComponent: CompatibilityBadge {
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sourceComponent: iconDelegate
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canUpgrade: root.node.canUpgrade
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issueDetails: root.node.issueDetails
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}
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}
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// Data sharing indicator
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// Note: for an unknown reason, there are some performance issues with the UI refresh.
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// Example: a node duplicated 40 times will be slow while creating another identical node
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// (sharing the same uid) will not be as slow. If save, quit and reload, it will become slow.
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MaterialToolButton {
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property string baseText: "<b>Shares internal folder (data) with other node(s). Hold click for details.</b>"
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property string toolTipText: visible ? baseText : ""
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visible: node.hasDuplicates
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text: MaterialIcons.layers
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font.pointSize: 7
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padding: 2
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palette.text: Colors.sysPalette.text
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ToolTip.text: toolTipText
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onPressed: {
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offsetReleased.running = false
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toolTipText = visible ? generateDuplicateList() : ""
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}
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onReleased: {
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toolTipText = ""
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offsetReleased.running = true
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}
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onCanceled: released()
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// Used for a better user experience with the button
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// Avoid to change the text too quickly
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Timer {
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id: offsetReleased
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interval: 750
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running: false
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repeat: false
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onTriggered: parent.toolTipText = visible ? parent.baseText : ""
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}
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}
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// Submitted externally indicator
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MaterialLabel {
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visible: ["SUBMITTED", "RUNNING"].includes(node.globalStatus) && node.chunks.count > 0 && node.isExternal
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text: MaterialIcons.cloud
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padding: 2
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font.pointSize: 7
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palette.text: Colors.sysPalette.text
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ToolTip.text: "Computed Externally"
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}
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// Lock indicator
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MaterialLabel {
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visible: root.readOnly
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text: MaterialIcons.lock
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padding: 2
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font.pointSize: 7
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palette.text: "red"
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ToolTip.text: "Locked"
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}
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MaterialLabel {
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id: nodeComment
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visible: node.comment !== "" || node.invalidation !== ""
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text: MaterialIcons.comment
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padding: 2
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font.pointSize: 7
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ToolTip {
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id: nodeCommentTooltip
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parent: header
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visible: nodeCommentMA.containsMouse && nodeComment.visible
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text: formatInternalAttributesTooltip(node.invalidation, node.comment)
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implicitWidth: 400 // Forces word-wrap for long comments but the tooltip will be bigger than needed for short comments
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delay: 300
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// Relative position for the tooltip to ensure we won't get stuck in a case where it starts appearing over the mouse's
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// position because it's a bit long and cutting off the hovering of the mouse area (which leads to the tooltip beginning
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// to appear and immediately disappearing, over and over again)
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x: implicitWidth / 2.5
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}
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MouseArea {
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// If the node header is hovered, comments may be displayed
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id: nodeCommentMA
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anchors.fill: parent
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hoverEnabled: true
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}
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}
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MaterialLabel {
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id: nodeImageOutput
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visible: (node.hasImageOutput || node.has3DOutput || node.hasSequenceOutput)
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text: MaterialIcons.visibility
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padding: 2
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font.pointSize: 7
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property bool displayable: ((["SUCCESS"].includes(node.globalStatus) && node.chunks.count > 0) || !node.isComputable)
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color: displayable ? palette.text : Qt.darker(palette.text, 1.8)
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ToolTip {
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id: nodeImageOutputTooltip
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parent: header
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visible: nodeImageOutputMA.containsMouse && nodeImageOutput.visible
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text: {
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if ((node.hasImageOutput || node.hasSequenceOutput) && !node.has3DOutput)
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return nodeImageOutput.displayable ? "Double-click on this node to load its outputs in the Image Viewer." : "This node has image outputs."
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else if (node.has3DOutput && !node.hasImageOutput && !node.hasSequenceOutput)
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return nodeImageOutput.displayable ? "Double-click on this node to load its outputs in the 3D Viewer." : "This node has 3D outputs."
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else // Handle case where a node might have both 2D and 3D outputs
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return nodeImageOutput.displayable ? "Double-click on this node to load its outputs in the Image or 3D Viewer." : "This node has image and 3D outputs."
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}
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implicitWidth: 500
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delay: 300
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// Relative position for the tooltip to ensure we won't get stuck in a case where it starts appearing over the mouse's
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// position because it's a bit long and cutting off the hovering of the mouse area (which leads to the tooltip beginning
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// to appear and immediately disappearing, over and over again)
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x: implicitWidth / 2.5
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}
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MouseArea {
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// If the node header is hovered, comments may be displayed
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id: nodeImageOutputMA
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anchors.fill: parent
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hoverEnabled: true
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}
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}
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}
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}
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}
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// Node Chunks
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NodeChunks {
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visible: node.isComputable
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defaultColor: Colors.sysPalette.mid
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implicitHeight: 3
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width: parent.width
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model: node ? node.chunks : undefined
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Rectangle {
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anchors.fill: parent
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color: Colors.sysPalette.mid
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z: -1
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}
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}
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// Vertical Spacer
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Item { width: parent.width; height: 2 }
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// Input/Output Attributes
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Item {
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id: nodeAttributes
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width: parent.width - 2
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height: childrenRect.height
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anchors.horizontalCenter: parent.horizontalCenter
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Column {
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id: attributesColumn
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width: parent.width
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spacing: 5
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bottomPadding: 2
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Column {
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id: outputs
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width: parent.width
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spacing: 3
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Repeater {
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model: node ? node.attributes : undefined
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delegate: Loader {
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id: outputLoader
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active: Boolean(object.isOutput && object.desc.visible)
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visible: Boolean(object.enabled || object.hasOutputConnections)
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anchors.right: parent.right
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width: outputs.width
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sourceComponent: AttributePin {
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id: outPin
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nodeItem: root
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attribute: object
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property real globalX: root.x + nodeAttributes.x + outputs.x + outputLoader.x + outPin.x
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property real globalY: root.y + nodeAttributes.y + outputs.y + outputLoader.y + outPin.y
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onPressed: function(mouse) { root.pressed(mouse) }
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onEdgeAboutToBeRemoved: function(input) { root.edgeAboutToBeRemoved(input) }
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Component.onCompleted: attributePinCreated(attribute, outPin)
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onChildPinCreated: attributePinCreated(childAttribute, outPin)
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Component.onDestruction: attributePinDeleted(attribute, outPin)
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onChildPinDeleted: attributePinDeleted(childAttribute, outPin)
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}
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}
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}
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}
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Column {
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id: inputs
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width: parent.width
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spacing: 3
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Repeater {
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model: node ? node.attributes : undefined
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delegate: Loader {
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id: inputLoader
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active: !object.isOutput && object.desc.exposed && object.desc.visible
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visible: Boolean(object.enabled)
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width: inputs.width
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sourceComponent: AttributePin {
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id: inPin
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nodeItem: root
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attribute: object
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property real globalX: root.x + nodeAttributes.x + inputs.x + inputLoader.x + inPin.x
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property real globalY: root.y + nodeAttributes.y + inputs.y + inputLoader.y + inPin.y
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readOnly: Boolean(root.readOnly || object.isReadOnly)
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Component.onCompleted: attributePinCreated(attribute, inPin)
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Component.onDestruction: attributePinDeleted(attribute, inPin)
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onPressed: function(mouse) { root.pressed(mouse) }
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onEdgeAboutToBeRemoved: function(input) { root.edgeAboutToBeRemoved(input) }
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onChildPinCreated: function(childAttribute, inPin) { attributePinCreated(childAttribute, inPin) }
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onChildPinDeleted: function(childAttribute, inPin) { attributePinDeleted(childAttribute, inPin) }
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}
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}
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}
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}
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// Vertical Spacer
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Rectangle {
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height: inputParams.height > 0 ? 3 : 0
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visible: (height == 3)
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Behavior on height { PropertyAnimation {easing.type: Easing.Linear} }
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width: parent.width
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color: Colors.sysPalette.mid
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MaterialToolButton {
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text: " "
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width: parent.width
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height: parent.height
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padding: 0
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spacing: 0
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anchors.margins: 0
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font.pointSize: 6
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onClicked: {
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m.displayParams = ! m.displayParams
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}
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}
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}
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Rectangle {
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id: inputParamsRect
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width: parent.width
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height: childrenRect.height
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color: "transparent"
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Column {
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id: inputParams
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width: parent.width
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spacing: 3
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Repeater {
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id: inputParamsRepeater
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model: node ? node.attributes : undefined
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delegate: Loader {
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id: paramLoader
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active: !object.isOutput && !object.desc.exposed && object.desc.visible
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visible: Boolean(object.enabled || object.isLinkNested || object.hasOutputConnections)
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property bool isFullyActive: Boolean(m.displayParams || object.isLinkNested || object.hasOutputConnections)
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width: parent.width
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sourceComponent: AttributePin {
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id: inParamsPin
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nodeItem: root
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property real globalX: root.x + nodeAttributes.x + inputParamsRect.x + paramLoader.x + inParamsPin.x
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property real globalY: root.y + nodeAttributes.y + inputParamsRect.y + paramLoader.y + inParamsPin.y
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height: isFullyActive ? childrenRect.height : 0
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Behavior on height { PropertyAnimation {easing.type: Easing.Linear} }
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visible: (height == childrenRect.height)
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attribute: object
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readOnly: Boolean(root.readOnly || object.isReadOnly)
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Component.onCompleted: attributePinCreated(attribute, inParamsPin)
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Component.onDestruction: attributePinDeleted(attribute, inParamsPin)
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onPressed: function(mouse) { root.pressed(mouse) }
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onEdgeAboutToBeRemoved: function(input) { root.edgeAboutToBeRemoved(input) }
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onChildPinCreated: function(childAttribute, inParamsPin) { attributePinCreated(childAttribute, inParamsPin) }
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onChildPinDeleted: function(childAttribute, inParamsPin) { attributePinDeleted(childAttribute, inParamsPin) }
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}
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}
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}
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}
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}
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MaterialToolButton {
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text: root.hovered ? (m.displayParams ? MaterialIcons.arrow_drop_up : MaterialIcons.arrow_drop_down) : " "
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Layout.alignment: Qt.AlignBottom
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width: parent.width
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height: 5
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padding: 0
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spacing: 0
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anchors.margins: 0
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font.pointSize: 10
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onClicked: {
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m.displayParams = ! m.displayParams
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}
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}
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}
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}
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}
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}
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}
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}
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