mirror of
https://github.com/alicevision/Meshroom.git
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This commit addresses warnings that were raised by QtCreator's linter: - IDs declared more than once - variables declared more than once in the same scope - type coercions - variables declared as "var" when their type is known - unclosed "case" in switch-case
384 lines
15 KiB
QML
Executable file
384 lines
15 KiB
QML
Executable file
import QtQuick 2.15
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import QtQuick.Controls 2.15
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import QtQuick.Layouts 1.11
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import MaterialIcons 2.2
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import Utils 1.0
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/**
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The representation of an Attribute on a Node.
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*/
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RowLayout {
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id: root
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property var nodeItem
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property var attribute
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property bool readOnly: false
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/// Whether to display an output pin for input attribute
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property bool displayOutputPinForInput: true
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// position of the anchor for attaching and edge to this attribute pin
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readonly property point inputAnchorPos: Qt.point(inputAnchor.x + inputAnchor.width/2,
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inputAnchor.y + inputAnchor.height/2)
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readonly property point outputAnchorPos: Qt.point(outputAnchor.x + outputAnchor.width/2,
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outputAnchor.y + outputAnchor.height/2)
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readonly property bool isList: attribute && attribute.type === "ListAttribute"
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signal childPinCreated(var childAttribute, var pin)
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signal childPinDeleted(var childAttribute, var pin)
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signal pressed(var mouse)
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signal edgeAboutToBeRemoved(var input)
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objectName: attribute ? attribute.name + "." : ""
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layoutDirection: Qt.LeftToRight
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spacing: 3
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// Instantiate empty Items for each child attribute
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Repeater {
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id: childrenRepeater
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model: isList && !attribute.isLink ? attribute.value : 0
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onItemAdded: {childPinCreated(item.childAttribute, item)}
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onItemRemoved: {childPinDeleted(item.childAttribute, item)}
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delegate: Item {
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property var childAttribute: object
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}
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}
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Rectangle {
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visible: !attribute.isOutput
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id: inputAnchor
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width: 8
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height: width
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radius: isList ? 0 : width/2
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Layout.alignment: Qt.AlignVCenter
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border.color: Colors.sysPalette.mid
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color: Colors.sysPalette.base
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Rectangle {
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visible: inputConnectMA.containsMouse || childrenRepeater.count > 0 || (attribute && attribute.isLink) || inputConnectMA.drag.active || inputDropArea.containsDrag
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radius: isList ? 0 : 2
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anchors.fill: parent
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anchors.margins: 2
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color: {
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if(inputConnectMA.containsMouse || inputConnectMA.drag.active || (inputDropArea.containsDrag && inputDropArea.acceptableDrop))
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return Colors.sysPalette.highlight
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return Colors.sysPalette.text
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}
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}
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DropArea {
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id: inputDropArea
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property bool acceptableDrop: false
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// add negative margins for DropArea to make the connection zone easier to reach
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anchors.fill: parent
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anchors.margins: -2
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// add horizontal negative margins according to the current layout
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anchors.rightMargin: -root.width * 0.3
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keys: [inputDragTarget.objectName]
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onEntered: {
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// Check if attributes are compatible to create a valid connection
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if( root.readOnly // cannot connect on a read-only attribute
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|| drag.source.objectName != inputDragTarget.objectName // not an edge connector
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|| drag.source.baseType !== inputDragTarget.baseType // not the same base type
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|| drag.source.nodeItem === inputDragTarget.nodeItem // connection between attributes of the same node
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|| (drag.source.isList && !inputDragTarget.isList) // connection between a list and a simple attribute
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|| (drag.source.isList && childrenRepeater.count) // source/target are lists but target already has children
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|| drag.source.connectorType === "input" // refuse to connect an "input pin" on another one (input attr can be connected to input attr, but not the graphical pin)
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)
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{
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// Refuse attributes connection
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drag.accepted = false
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}
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else if (inputDragTarget.attribute.isLink) { // already connected attribute
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root.edgeAboutToBeRemoved(inputDragTarget.attribute)
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}
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inputDropArea.acceptableDrop = drag.accepted
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}
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onExited: {
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if (inputDragTarget.attribute.isLink) { // already connected attribute
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root.edgeAboutToBeRemoved(undefined)
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}
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acceptableDrop = false
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drag.source.dropAccepted = false
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}
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onDropped: {
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root.edgeAboutToBeRemoved(undefined)
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_reconstruction.addEdge(drag.source.attribute, inputDragTarget.attribute)
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}
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}
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Item {
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id: inputDragTarget
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objectName: "edgeConnector"
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readonly property string connectorType: "input"
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readonly property alias attribute: root.attribute
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readonly property alias nodeItem: root.nodeItem
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readonly property bool isOutput: attribute.isOutput
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readonly property string baseType: attribute.baseType
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readonly property alias isList: root.isList
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property bool dragAccepted: false
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anchors.verticalCenter: parent.verticalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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width: parent.width
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height: parent.height
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Drag.keys: [inputDragTarget.objectName]
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Drag.active: inputConnectMA.drag.active
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Drag.hotSpot.x: width * 0.5
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Drag.hotSpot.y: height * 0.5
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}
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MouseArea {
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id: inputConnectMA
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drag.target: attribute.isReadOnly ? undefined : inputDragTarget
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drag.threshold: 0
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// Move the edge's tip straight to the the current mouse position instead of waiting after the drag operation has started
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drag.smoothed: false
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enabled: !root.readOnly
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anchors.fill: parent
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// use the same negative margins as DropArea to ease pin selection
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anchors.margins: inputDropArea.anchors.margins
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anchors.leftMargin: inputDropArea.anchors.leftMargin
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anchors.rightMargin: inputDropArea.anchors.rightMargin
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onPressed: {
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root.pressed(mouse)
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}
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onReleased: {
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inputDragTarget.Drag.drop()
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}
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hoverEnabled: true
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}
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Edge {
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id: inputConnectEdge
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visible: false
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point1x: inputDragTarget.x + inputDragTarget.width/2
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point1y: inputDragTarget.y + inputDragTarget.height/2
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point2x: parent.width / 2
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point2y: parent.width / 2
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color: palette.highlight
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thickness: outputDragTarget.dropAccepted ? 2 : 1
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}
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}
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// Attribute name
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Item {
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id: nameContainer
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Layout.fillWidth: true
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implicitHeight: childrenRect.height
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Layout.alignment: Qt.AlignVCenter
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Label {
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id: nameLabel
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enabled: !root.readOnly
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property bool hovered: (inputConnectMA.containsMouse || inputConnectMA.drag.active || inputDropArea.containsDrag || outputConnectMA.containsMouse || outputConnectMA.drag.active || outputDropArea.containsDrag)
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text: attribute ? attribute.label : ""
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elide: hovered ? Text.ElideNone : Text.ElideMiddle
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width: hovered ? contentWidth : parent.width
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font.pointSize: 7
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horizontalAlignment: attribute && attribute.isOutput ? Text.AlignRight : Text.AlignLeft
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anchors.right: attribute && attribute.isOutput ? parent.right : undefined
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rightPadding: 0
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color: hovered ? palette.highlight : palette.text
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}
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}
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Rectangle {
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id: outputAnchor
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visible: displayOutputPinForInput || attribute.isOutput
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width: 8
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height: width
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radius: isList ? 0 : width / 2
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Layout.alignment: Qt.AlignVCenter
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border.color: Colors.sysPalette.mid
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color: Colors.sysPalette.base
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Rectangle {
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visible: attribute.hasOutputConnections || outputConnectMA.containsMouse || outputConnectMA.drag.active || outputDropArea.containsDrag
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radius: isList ? 0 : 2
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anchors.fill: parent
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anchors.margins: 2
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color: {
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if(outputConnectMA.containsMouse || outputConnectMA.drag.active || (outputDropArea.containsDrag && outputDropArea.acceptableDrop))
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return Colors.sysPalette.highlight
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return Colors.sysPalette.text
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}
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}
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DropArea {
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id: outputDropArea
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property bool acceptableDrop: false
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// add negative margins for DropArea to make the connection zone easier to reach
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anchors.fill: parent
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anchors.margins: -2
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// add horizontal negative margins according to the current layout
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anchors.leftMargin: -root.width * 0.2
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keys: [outputDragTarget.objectName]
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onEntered: {
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// Check if attributes are compatible to create a valid connection
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if( drag.source.objectName != outputDragTarget.objectName // not an edge connector
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|| drag.source.baseType !== outputDragTarget.baseType // not the same base type
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|| drag.source.nodeItem === outputDragTarget.nodeItem // connection between attributes of the same node
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|| (!drag.source.isList && outputDragTarget.isList) // connection between a list and a simple attribute
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|| (drag.source.isList && childrenRepeater.count) // source/target are lists but target already has children
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|| drag.source.connectorType === "output" // refuse to connect an output pin on another one
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)
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{
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// Refuse attributes connection
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drag.accepted = false
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}
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else if (drag.source.attribute.isLink) { // already connected attribute
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root.edgeAboutToBeRemoved(drag.source.attribute)
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}
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outputDropArea.acceptableDrop = drag.accepted
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}
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onExited: {
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root.edgeAboutToBeRemoved(undefined)
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acceptableDrop = false
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}
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onDropped: {
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root.edgeAboutToBeRemoved(undefined)
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_reconstruction.addEdge(outputDragTarget.attribute, drag.source.attribute)
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}
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}
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Item {
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id: outputDragTarget
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objectName: "edgeConnector"
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readonly property string connectorType: "output"
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readonly property alias attribute: root.attribute
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readonly property alias nodeItem: root.nodeItem
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readonly property bool isOutput: attribute.isOutput
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readonly property alias isList: root.isList
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readonly property string baseType: attribute.baseType
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property bool dropAccepted: false
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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width: parent.width
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height: parent.height
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Drag.keys: [outputDragTarget.objectName]
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Drag.active: outputConnectMA.drag.active
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Drag.hotSpot.x: width*0.5
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Drag.hotSpot.y: height*0.5
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}
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MouseArea {
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id: outputConnectMA
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drag.target: outputDragTarget
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drag.threshold: 0
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// Move the edge's tip straight to the the current mouse position instead of waiting after the drag operation has started
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drag.smoothed: false
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anchors.fill: parent
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// use the same negative margins as DropArea to ease pin selection
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anchors.margins: outputDropArea.anchors.margins
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anchors.leftMargin: outputDropArea.anchors.leftMargin
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anchors.rightMargin: outputDropArea.anchors.rightMargin
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onPressed: root.pressed(mouse)
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onReleased: outputDragTarget.Drag.drop()
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hoverEnabled: true
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}
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Edge {
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id: outputConnectEdge
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visible: false
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point1x: parent.width / 2
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point1y: parent.width / 2
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point2x: outputDragTarget.x + outputDragTarget.width/2
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point2y: outputDragTarget.y + outputDragTarget.height/2
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color: palette.highlight
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thickness: outputDragTarget.dropAccepted ? 2 : 1
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}
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}
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state: (inputConnectMA.pressed) ? "DraggingInput" : outputConnectMA.pressed ? "DraggingOutput" : ""
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states: [
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State {
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name: ""
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AnchorChanges {
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target: outputDragTarget
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anchors.horizontalCenter: outputAnchor.horizontalCenter
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anchors.verticalCenter: outputAnchor.verticalCenter
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}
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AnchorChanges {
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target: inputDragTarget
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anchors.horizontalCenter: inputAnchor.horizontalCenter
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anchors.verticalCenter: inputAnchor.verticalCenter
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}
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PropertyChanges {
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target: inputDragTarget
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x: 0
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y: 0
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}
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PropertyChanges {
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target: outputDragTarget
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x: 0
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y: 0
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}
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},
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State {
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name: "DraggingInput"
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AnchorChanges {
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target: inputDragTarget
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anchors.horizontalCenter: undefined
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anchors.verticalCenter: undefined
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}
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PropertyChanges {
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target: inputConnectEdge
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z: 100
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visible: true
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}
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StateChangeScript {
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script: {
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// Add the right offset if the initial click is not exactly at the center of the connection circle.
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var pos = inputDragTarget.mapFromItem(inputConnectMA, inputConnectMA.mouseX, inputConnectMA.mouseY);
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inputDragTarget.x = pos.x - inputDragTarget.width/2;
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inputDragTarget.y = pos.y - inputDragTarget.height/2;
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}
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}
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},
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State {
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name: "DraggingOutput"
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AnchorChanges {
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target: outputDragTarget
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anchors.horizontalCenter: undefined
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anchors.verticalCenter: undefined
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}
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PropertyChanges {
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target: outputConnectEdge
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z: 100
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visible: true
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}
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StateChangeScript {
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script: {
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var pos = outputDragTarget.mapFromItem(outputConnectMA, outputConnectMA.mouseX, outputConnectMA.mouseY);
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outputDragTarget.x = pos.x - outputDragTarget.width/2;
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outputDragTarget.y = pos.y - outputDragTarget.height/2;
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}
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}
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}
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]
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}
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