Meshroom/meshroom/ui/qml/Viewer3D/SfMTransformGizmo.qml

88 lines
5 KiB
QML

import Qt3D.Core 2.15
import Qt3D.Render 2.15
import Qt3D.Input 2.15
import Qt3D.Extras 2.15
import QtQuick 2.15
/**
* Gizmo for SfMTransform node.
* Uses EntityWithGizmo wrapper because we should not instantiate TransformGizmo alone.
*/
Entity {
id: root
property DefaultCameraController sceneCameraController
property Layer frontLayerComponent
property var window
property var currentSfMTransformNode: null
enabled: true
readonly property alias objectTransform: sfmTranformGizmoEntity.objectTransform // The Transform the object should use
EntityWithGizmo {
id: sfmTranformGizmoEntity
sceneCameraController: root.sceneCameraController
frontLayerComponent: root.frontLayerComponent
window: root.window
uniformScale: true // We want to make uniform scale transformations
// Update node SfMTransform slider values when the gizmo has changed: translation, rotation, scale, type
transformGizmo.onGizmoChanged: {
switch (type) {
case TransformGizmo.Type.TRANSLATION: {
_reconstruction.setAttribute(
root.currentSfMTransformNode.attribute("manualTransform.manualTranslation"),
JSON.stringify([translation.x, translation.y, translation.z])
)
break
}
case TransformGizmo.Type.ROTATION: {
_reconstruction.setAttribute(
root.currentSfMTransformNode.attribute("manualTransform.manualRotation"),
JSON.stringify([rotation.x, rotation.y, rotation.z])
)
break
}
case TransformGizmo.Type.SCALE: {
// Only one scale is needed since the scale is uniform
_reconstruction.setAttribute(
root.currentSfMTransformNode.attribute("manualTransform.manualScale"),
scale.x
)
break
}
case TransformGizmo.Type.ALL: {
_reconstruction.setAttribute(
root.currentSfMTransformNode.attribute("manualTransform"),
JSON.stringify([
[translation.x, translation.y, translation.z],
[rotation.x, rotation.y, rotation.z],
scale.x
])
)
break
}
}
}
// Translation values from node (vector3d because this is the type of QTransform.translation)
property var nodeTranslation : Qt.vector3d(
root.currentSfMTransformNode ? root.currentSfMTransformNode.attribute("manualTransform.manualTranslation.x").value : 0,
root.currentSfMTransformNode ? root.currentSfMTransformNode.attribute("manualTransform.manualTranslation.y").value : 0,
root.currentSfMTransformNode ? root.currentSfMTransformNode.attribute("manualTransform.manualTranslation.z").value : 0
)
// Rotation values from node (3 separated values because QTransform stores Euler angles like this)
property var nodeRotationX: root.currentSfMTransformNode ? root.currentSfMTransformNode.attribute("manualTransform.manualRotation.x").value : 0
property var nodeRotationY: root.currentSfMTransformNode ? root.currentSfMTransformNode.attribute("manualTransform.manualRotation.y").value : 0
property var nodeRotationZ: root.currentSfMTransformNode ? root.currentSfMTransformNode.attribute("manualTransform.manualRotation.z").value : 0
// Scale value from node (simple number because we use uniform scale)
property var nodeScale: root.currentSfMTransformNode ? root.currentSfMTransformNode.attribute("manualTransform.manualScale").value : 1
// Automatically evaluate the Transform: value is taken from the node OR from the actual modification if the gizmo is moved by mouse.
// When the gizmo has changed (with mouse), the new values are set to the node, the priority is given back to the node and the Transform is re-evaluated once with those values.
transformGizmo.gizmoDisplayTransform.translation: transformGizmo.focusGizmoPriority ? transformGizmo.gizmoDisplayTransform.translation : nodeTranslation
transformGizmo.gizmoDisplayTransform.rotationX: transformGizmo.focusGizmoPriority ? transformGizmo.gizmoDisplayTransform.rotationX : nodeRotationX
transformGizmo.gizmoDisplayTransform.rotationY: transformGizmo.focusGizmoPriority ? transformGizmo.gizmoDisplayTransform.rotationY : nodeRotationY
transformGizmo.gizmoDisplayTransform.rotationZ: transformGizmo.focusGizmoPriority ? transformGizmo.gizmoDisplayTransform.rotationZ : nodeRotationZ
transformGizmo.objectTransform.scale3D: transformGizmo.focusGizmoPriority ? transformGizmo.objectTransform.scale3D : Qt.vector3d(nodeScale, nodeScale, nodeScale)
}
}