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61 lines
2.2 KiB
QML
61 lines
2.2 KiB
QML
import QtQuick 2.15
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import Qt3D.Core 2.15
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import Qt3D.Render 2.15
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import Qt3D.Extras 2.15
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// Grid
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Entity {
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id: gridEntity
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components: [
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GeometryRenderer {
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primitiveType: GeometryRenderer.Lines
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geometry: Geometry {
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Attribute {
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id: gridPosition
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attributeType: Attribute.VertexAttribute
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vertexBaseType: Attribute.Float
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vertexSize: 3
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count: 0
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name: defaultPositionAttributeName
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buffer: Buffer {
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type: Buffer.VertexBuffer
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data: {
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function buildGrid(first, last, offset, attribute) {
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var vertexCount = (((last-first)/offset)+1)*4;
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var f32 = new Float32Array(vertexCount*3);
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for (var id = 0, i = first; i <= last; i += offset, id++)
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{
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f32[12*id] = i;
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f32[12*id+1] = 0.0;
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f32[12*id+2] = first;
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f32[12*id+3] = i;
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f32[12*id+4] = 0.0;
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f32[12*id+5] = last;
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f32[12*id+6] = first;
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f32[12*id+7] = 0.0;
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f32[12*id+8] = i;
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f32[12*id+9] = last;
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f32[12*id+10] = 0.0;
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f32[12*id+11] = i;
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}
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attribute.count = vertexCount;
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return f32;
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}
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return buildGrid(-12, 12, 1, gridPosition);
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}
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}
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}
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boundingVolumePositionAttribute: gridPosition
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}
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},
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PhongMaterial {
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ambient: "#FFF"
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diffuse: "#222"
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specular: diffuse
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shininess: 0
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}
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]
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}
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