mirror of
https://github.com/alicevision/Meshroom.git
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92 lines
No EOL
3 KiB
QML
92 lines
No EOL
3 KiB
QML
import Qt3D.Core 2.15
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import Qt3D.Render 2.15
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import Qt3D.Input 2.15
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import Qt3D.Extras 2.15
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import QtQuick 2.15
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Entity {
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id: root
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property Transform transform: Transform {}
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components: [transform]
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Entity {
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components: [cube, greyMaterial]
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CuboidMesh {
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id: cube
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property real edge : 1.995 // Almost 2: important to have all the cube's vertices with a unit of 1
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xExtent: edge
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yExtent: edge
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zExtent: edge
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}
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PhongAlphaMaterial {
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id: greyMaterial
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property color base: "#fff"
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ambient: base
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alpha: 0.15
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// Pretty convincing combination
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blendFunctionArg: BlendEquation.Add
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sourceRgbArg: BlendEquationArguments.SourceAlpha
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sourceAlphaArg: BlendEquationArguments.OneMinusSourceAlpha
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destinationRgbArg: BlendEquationArguments.DestinationColor
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destinationAlphaArg: BlendEquationArguments.OneMinusSourceAlpha
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}
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}
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Entity {
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components: [edges, orangeMaterial]
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PhongMaterial {
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id: orangeMaterial
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property color base: "#f49b2b"
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ambient: base
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}
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GeometryRenderer {
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id: edges
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primitiveType: GeometryRenderer.Lines
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geometry: Geometry {
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Attribute {
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id: boundingBoxPosition
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attributeType: Attribute.VertexAttribute
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vertexBaseType: Attribute.Float
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vertexSize: 3
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count: 24
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name: defaultPositionAttributeName
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buffer: Buffer {
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type: Buffer.VertexBuffer
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data: new Float32Array([
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1.0, 1.0, 1.0,
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1.0, -1.0, 1.0,
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1.0, 1.0, 1.0,
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1.0, 1.0, -1.0,
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1.0, 1.0, 1.0,
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-1.0, 1.0, 1.0,
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-1.0, -1.0, -1.0,
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-1.0, 1.0, -1.0,
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-1.0, -1.0, -1.0,
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1.0, -1.0, -1.0,
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-1.0, -1.0, -1.0,
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-1.0, -1.0, 1.0,
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1.0, -1.0, 1.0,
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1.0, -1.0, -1.0,
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1.0, 1.0, -1.0,
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1.0, -1.0, -1.0,
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-1.0, 1.0, 1.0,
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-1.0, 1.0, -1.0,
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1.0, -1.0, 1.0,
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-1.0, -1.0, 1.0,
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-1.0, 1.0, 1.0,
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-1.0, -1.0, 1.0,
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-1.0, 1.0, -1.0,
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1.0, 1.0, -1.0
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])
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}
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}
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boundingVolumePositionAttribute: boundingBoxPosition
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}
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}
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}
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} |