import QtQuick 2.11 import Utils 1.0 import AliceVision 1.0 as AliceVision /** * FloatImage displays an Image with gamma / offset / channel controls * Requires QtAliceVision plugin. */ AliceVision.PanoramaViewer { id: root width: textureSize.width height: textureSize.height visible: (status === Image.Ready) // paintedWidth / paintedHeight / status for compatibility with standard Image property int paintedWidth: textureSize.width property int paintedHeight: textureSize.height property var status: { if(root.loading) return Image.Loading; else if((root.source === "") || (root.sourceSize.height <= 0) || (root.sourceSize.width <= 0)) return Image.Null; root.defaultControlPoints(); return Image.Ready; } clearBeforeLoad: true channelMode : AliceVision.PanoramaViewer.EChannelMode.RGBA property alias containsMouse: mouseArea.containsMouse property alias mouseX: mouseArea.mouseX property alias mouseY: mouseArea.mouseY MouseArea { id: mouseArea anchors.fill: parent hoverEnabled: true // Do not intercept mouse events, only get the mouse over information acceptedButtons: Qt.NoButton } property string sfmPath: "" function updateSfmPath() { var activeNode = _reconstruction.activeNodes.get('sfm').node; if(!activeNode) { root.sfmPath = ""; } else { root.sfmPath = activeNode.attribute("outputViewsAndPoses").value; } root.setSfmPath(sfmPath); } Component { id: imgPano Loader { id: floatOneLoader active: root.status visible: (floatOneLoader.status === Loader.Ready) anchors.centerIn: parent property string cSource: root.getImgSource() onActiveChanged: { if(active) { setSource("FloatImage.qml", { 'source': Qt.binding(function() { return cSource; }), }) } else { // Force the unload (instead of using Component.onCompleted to load it once and for all) is necessary since Qt 5.14 setSource("", {}) } } } } Repeater { id: repeater model: 1 delegate: imgPano } }