import QtQuick 2.11 import Utils 1.0 import AliceVision 1.0 as AliceVision /** * FloatImage displays an Image with gamma / offset / channel controls * Requires QtAliceVision plugin. */ AliceVision.FloatImageViewer { id: root width: textureSize.width height: textureSize.height visible: (status === Image.Ready) // paintedWidth / paintedHeight / status for compatibility with standard Image property int paintedWidth: textureSize.width property int paintedHeight: textureSize.height property var status: { if(root.loading) return Image.Loading; else if((root.source === "") || (root.sourceSize.height <= 0) || (root.sourceSize.width <= 0)) return Image.Null; return Image.Ready; } onStatusChanged: { if (viewerTypeString === "panorama") { var activeNode = _reconstruction.activeNodes.get('SfMTransform').node; } root.surface.setIdView(idView); } property string channelModeString : "rgba" channelMode: { switch(channelModeString) { case "rgb": return AliceVision.FloatImageViewer.EChannelMode.RGB case "r": return AliceVision.FloatImageViewer.EChannelMode.R case "g": return AliceVision.FloatImageViewer.EChannelMode.G case "b": return AliceVision.FloatImageViewer.EChannelMode.B case "a": return AliceVision.FloatImageViewer.EChannelMode.A default: return AliceVision.FloatImageViewer.EChannelMode.RGBA } } property string viewerTypeString : "hdr" surface.viewerType: { switch(viewerTypeString) { case "hdr": return AliceVision.Surface.EViewerType.HDR; case "distortion": return AliceVision.Surface.EViewerType.DISTORTION; case "panorama": return AliceVision.Surface.EViewerType.PANORAMA; default: return AliceVision.Surface.EViewerType.HDR; } } property int pointsNumber: (surface.subdivisions + 1) * (surface.subdivisions + 1); property int index: 0; property var idView: 0; clearBeforeLoad: true property alias containsMouse: mouseArea.containsMouse property alias mouseX: mouseArea.mouseX property alias mouseY: mouseArea.mouseY MouseArea { id: mouseArea anchors.fill: parent hoverEnabled: true // Do not intercept mouse events, only get the mouse over information acceptedButtons: Qt.NoButton } function isMouseOver(mx, my) { return root.surface.isMouseInside(mx, my); } function getMouseCoordinates(mx, my) { if (isMouseOver(mx, my)) { root.surface.mouseOver = true return true; } else { root.surface.mouseOver = false return false; } } function onChangedHighlightState(isHighlightable){ if (!isHighlightable) root.surface.mouseOver = false } /* * Principal Point */ function updatePrincipalPoint() { var pp = root.surface.getPrincipalPoint(); ppRect.x = pp.x; ppRect.y = pp.y; } property bool isPrincipalPointsDisplayed : false; Item { id: principalPoint Rectangle { id: ppRect width: root.sourceSize.width/150; height: width radius : width/2 x: 0 y: 0 color: "red" visible: viewerTypeString === "distortion" && isPrincipalPointsDisplayed onVisibleChanged: { updatePrincipalPoint() } } } }