import Qt3D.Core 2.0 import Qt3D.Render 2.0 Effect { id: root parameters: [ Parameter { name: "ka"; value: Qt.vector3d( 0.1, 0.1, 0.1 ) }, Parameter { name: "kd"; value: Qt.vector3d( 0.7, 0.7, 0.7 ) }, Parameter { name: "ks"; value: Qt.vector3d( 0.95, 0.95, 0.95 ) }, Parameter { name: "shininess"; value: 150.0 } ] techniques: [ Technique { graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile majorVersion: 3 minorVersion: 1 } filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ] parameters: [ Parameter { name: "light.position"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) }, Parameter { name: "light.intensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }, Parameter { name: "line.width"; value: 1.0 }, Parameter { name: "line.color"; value: Qt.vector4d( 1.0, 1.0, 1.0, 1.0 ) } ] renderPasses: [ RenderPass { shaderProgram: ShaderProgram { vertexShaderCode: loadSource(Qt.resolvedUrl("shaders/robustwireframe.vert")) geometryShaderCode: loadSource(Qt.resolvedUrl("shaders/robustwireframe.geom")) fragmentShaderCode: loadSource(Qt.resolvedUrl("shaders/robustwireframe.frag")) } } ] } ] }