import Qt3D.Core 2.6 import Qt3D.Render 2.6 Effect { id: root parameters: [ ] techniques: [ Technique { graphicsApiFilter { api: GraphicsApiFilter.RHI profile: GraphicsApiFilter.CoreProfile majorVersion: 1 minorVersion: 0 } filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ] parameters: [ ] renderPasses: [ RenderPass { shaderProgram: ShaderProgram { vertexShaderCode: loadSource(Qt.resolvedUrl("shaders/robustwireframe.vert")) fragmentShaderCode: loadSource(Qt.resolvedUrl("shaders/robustwireframe.frag")) } } ] } ] }