import QtQuick import Qt3D.Core 2.6 import Qt3D.Render 2.6 import Qt3D.Extras 2.15 // Grid Entity { id: gridEntity components: [ GeometryRenderer { primitiveType: GeometryRenderer.Lines geometry: Geometry { Attribute { id: gridPosition attributeType: Attribute.VertexAttribute vertexBaseType: Attribute.Float vertexSize: 3 count: 0 name: defaultPositionAttributeName buffer: Buffer { data: { function buildGrid(first, last, offset, attribute) { var vertexCount = (((last - first) / offset) + 1) * 4 var f32 = new Float32Array(vertexCount * 3) for (var id = 0, i = first; i <= last; i += offset, id++) { f32[12 * id] = i f32[12 * id + 1] = 0.0 f32[12 * id + 2] = first f32[12 * id + 3] = i f32[12 * id + 4] = 0.0 f32[12 * id + 5] = last f32[12 * id + 6] = first f32[12 * id + 7] = 0.0 f32[12 * id + 8] = i f32[12 * id + 9] = last f32[12 * id + 10] = 0.0 f32[12 * id + 11] = i } attribute.count = vertexCount return f32 } return buildGrid(-12, 12, 1, gridPosition) } } } boundingVolumePositionAttribute: gridPosition } }, PhongMaterial { ambient: "#FFF" diffuse: "#222" specular: diffuse shininess: 0 } ] }