import Qt3D.Core 2.15 import Qt3D.Render 2.15 Effect { id: root parameters: [ Parameter { name: "shCoeffs[0]"; value: [] }, Parameter { name: "displayNormals"; value: false } ] techniques: [ Technique { graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile majorVersion: 3 minorVersion: 1 } filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ] renderPasses: [ RenderPass { shaderProgram: ShaderProgram { vertexShaderCode: loadSource(Qt.resolvedUrl("shaders/SphericalHarmonics.vert")) fragmentShaderCode: loadSource(Qt.resolvedUrl("shaders/SphericalHarmonics.frag")) } } ] } ] }