import Qt3D.Core 2.15 import Qt3D.Render 2.15 import Qt3D.Input 2.15 import Qt3D.Extras 2.15 import QtQuick 2.15 import Qt3D.Logic 2.15 /** * Wrapper for TransformGizmo. * Must be instantiated to control an other entity. * The goal is to instantiate the other entity inside this wrapper to gather the object and the gizmo. * objectTranform is the component the other entity should use as a Transform. */ Entity { id: root property DefaultCameraController sceneCameraController property Layer frontLayerComponent property var window property alias uniformScale: transformGizmo.uniformScale // By default, if not set, the value is: false property TransformGizmo transformGizmo: TransformGizmo { id: transformGizmo camera: root.camera windowSize: root.windowSize frontLayerComponent: root.frontLayerComponent window: root.window onPickedChanged: { sceneCameraController.loseMouseFocus = pressed // Notify the camera if the transform takes/releases the focus } } readonly property Camera camera : sceneCameraController.camera readonly property var windowSize: sceneCameraController.windowSize readonly property alias objectTransform : transformGizmo.objectTransform // The Transform the object should use }