If attribute is disabled but has output connections, it becomes grey.
If the connection is removed while being disabled, it hides itself.
Both is working in GraphEditor on the nodes and in the AttributeEditor.
This commit effectively hides a node's attributes when they are disabled.
If these attributes have connections, the edges representing these
connections are hidden but not destroyed. When the edges are hidden, if
one of the connected attributes is still enabled, its pin becomes empty as
if it was not connected to anything.
If the disabled attribute is re-enabled and the connection has not been
broken (if the enabled attribute on the other side of the edge has not
been reconnected to another attribute, for example), the edge re-appears.
If the connection has been broken, then the attribute will be unconnected.
Hidden connections are saved in project files and taken into account when
a project file containing some is loaded.
Warning dialog when project and images are dropped, both for
ImageGallery and GraphEditor.
Counter of meshroom projects and compare to actual list of files
dragged.
Add new type of ChoiceParam that changes dynamically according to other
values.
When value of an attribute is changed onAttributeChanged is called,
allowing to have unique reaction within node files.
Also add of callDesc function to be able to have other functions such as
onNodeCreated at creation of node.
In Image Gallery :
- drop 1 .mg open the scene
- drop images either create new camera or augment the reconstruction
In Graph Editor :
- drop 1 .mg open the scene
- drop images create new camera at position of mouse
...for node attributes and 3D inspector
- add search bar for node attributes
- add search bar for 3D inspector
- improve attributes filtering by adding more flexibility
and fixing some issues
If an attribute's `validValue` is false, and it has a non-empty
`errorMessage`, the following will happen:
- An icon indicating an error will be added next to the attribute's name;
- The color of the label's background will change to red to clearly
indicate that something is wrong with the current value;
- The error message that has been set for this attribute will be displayed
in its tooltip, before its regular description.
Also extend the width of the "Node" column to ensure that all nodes,
even those with a long name, can be displayed correctly without overlapping
on the "Issue" column.
If a node has a user-set label (defined through the internal attributes
of the node), its default name (the one that is displayed if no label
has been set) will be displayed next to it.
This allows to find quickly the correspondence between the node's label
and its type / how it is referred to in the current graph's file.
By setting the height on the "onLoaded" event, no height update was
possible unless the component was unloaded (which happens when "active"
gets set to false) first and then reloaded (which happens when "active"
gets set to true). If an attribute was to be hidden (by unchecking the
"advanced attributes" checkbox, for example), its content was effectively
hidden, but as its height was not being updated, a blank block remained
in its place.
Similarly, for attributes that are filled with a lot of content after
being initialized (ChoiceParams, for example), the height was set once
at the attribute's initialization but never updated afterwards.
This commit addresses warnings that were raised by QtCreator's linter:
- IDs declared more than once
- variables declared more than once in the same scope
- type coercions
- variables declared as "var" when their type is known
- unclosed "case" in switch-case