Extract the logic of importing the content of a graph within a graph instance from
the graph loading logic.
Add `Graph.importGraphContent` and `Graph.importGraphContentFromFile`
methods.
Use the deserialization API to load the content in another temporary graph instance,
to handle the renaming of nodes using the Graph API, rather than manipulating
entries in a raw dictionnary.
The behaviour regarding `ListAttributes` was different depending on
whether an edge or a node was removed:
- if an edge was removed, the `ListAttribute` that was the destination
of that edge had its corresponding element completely removed;
- if a node was removed, the `ListAttribute` that was the destination
of one of the node's edges had its corresponding element reset, but not
removed.
With this behaviour, a user had different UIDs depending on whether
a single edge or the whole node had been removed where the UID should
always be identical.
Update the names of the commands that remove images in the "File"
menu to match with those in the Image Gallery menu.
"Clear Images" becomes "Remove All Images" and "Clear All Images" becomes
"Remove Images From All CameraInit Nodes".
"Clear Images" used to clear the intrinsics and viewpoints for all the
existing CameraInit nodes in the graph. There was no-user friendly way
to clear the images of a specific CameraInit node.
This commit modifies the behaviour of "Clear Images" so that it only
deletes the intrinsics and viewpoints of the current CameraInit. A new menu
action, "Clear All Images", is added in the "Advanced" sub-menu, and
deletes all the intrinsics and viewpoints for all the CameraInit nodes.
The way images are cleared is also modified: instead of removing the
intrinsics and viewpoints attributes, they are reset. To be undone
properly, a corresponding "ClearImagesCommand" has been added. This offers
a great performance increase (clearing 1000 images now takes 1s).
Tooltips have been added to make the distinction clearer for users.
Add two internal attributes, "Comment" and "Invalid comment", in
a specific "Notes" tab, which will contain any further internal
attribute. Internal attributes exist for all nodes.
Add all the nodes from a pipeline imported through the node menu to the
node selection.
This involves changing the return value of ImportProjectCommand from a
boolean to a list of imported nodes.
If a pipeline is imported with the node menu instead of the "Import
Project" action from the File menu, the top-left "corner" of the graph
should be placed on the mouse's position.
The position of pipelines imported with the "Import Project" menu
remains unchanged: they are automatically placed below the lowest
node in the current graph.
If several nodes are described in the clipboard and are supposed to
be connected with each other, reconnect them together, but do not
attempt to reconnect them to the graph they were copied from, even if
it is the current graph.
Add an "Import Scene" (Ctrl+Shift+I) option in the File menu
that allows to select an existing .mg file and import it in the
current graph.
The imported scene will automatically be placed below the lowest
existing node along the Y axis.
When creating a node with a "paste" operation, place the node
on the mouse's position in the graph instead of default position (0,0).
If the mouse is placed on an existing node, the pasted node will be
placed on the mouse's position plus an offset so that the pasted node
does not directly overlap with the existing node.
Attempt to paste the clipboard's content in the graph when Ctrl+V is
pressed. If the clipboard contains a valid node description, add the
corresponding node to the graph.
Otherwise, do nothing.
Duplicates used to be stored in a dictionary with an entry being
"parent node": "duplicated node". On occasions where a single
parent node was duplicated more than once, the latest duplicated
node erased the previous one(s), and these older ones were
"lost": after being created, there was no trace left of their
existence in the duplication operation. Undoing that duplication
operation was thus leaving these duplicated nodes out and not
removing them.
Duplicated nodes are now stored as "parent node": [list of
duplicated nodes] to keep track of all the created nodes,
effectively removing them upon an "undo".
Adding new properties and updating the call to previous ones.
Properties are now :
* label : getLabel
* fullLabel : getFullLabel
* fullLabelToNode : getFullLabelToNode
* fullLabelToGraph : getFullLabelToGraph
Same for the name.
Computing: lock the undo stack at the current index to avoid going back too far and potentially alter computing process.
Submitting: clear the undo stack.
Handle nodes move and auto-layout on Python side by using GraphLayout and MoveNodeCommand.
* Node QML component relies on underlying core.Node object's position
* MoveNodeCommand is called after a Node has been dragged
* partial/full auto-layout for specific graph operations (Duplication, Augmentation...) are now part of those operations
* serialized position in node data allows to properly restore nodes coordinates on undo/redo
* remove all layout/node moving code from QML
handle this low-level operation engine side
* fix ListAttribute children links duplication
* handle CompatibilityNode duplication
* move corresponding unit test in test_graph.py
* [ui] add DuplicateNodeCommand
Improve node serialization/deserialization to be able to recreate the exact same node in the graph when loading a meshroom project, even if the corresponding node's description has changed or does not exist anymore. This allows to recover already computed data on disk, without being impacted by changed uids. CompatibilityNode also provides an on-demand upgrade system to turn into a Node that meets the current node description (if possible).
* new abstract class BaseNode, base class for Node and CompatibiliyNode
* Node: serialize everything needed to spawn a CompatibilityNode with precomputed outputs: inputs, uids, parallelization settings, unresolved internal folders and outputs
* node_factory: handles node deserialization and compatibility issues to create either a Node or a CompatibilityNode
* add compatibility unit tests
* parent Nodes, Edges and Attributes to their respective models
* use weakrefs for those objects to avoid cyclic references
* add 'root' property on Attribute for parenting to List/GroupAttribute (parent still exists for Qt-style parenting)
* UI: update commands to match those changes