Add missing `__init__.py` so the "scripts" folder can be loaded as a
module. This also automatically includes the content of the "scripts"
folder into the files that are installed with cx_Freeze when packaging
Meshroom.
## Description
Fix various typos in the source code. This includes user facing code, documentation, and source comments. This PR has not been tested.
Closes#1605
Added the possibility of rendering the output of the meshing node into a edge detection render of the obj. Added the activation and deactivation of the background images as an option. Improving the way the arguments are shown with a conditionnal display of some arguments.
Many minor bug fixes and added the possibility to change the particle color of the rendering to let the user chose the clearest color in their case. Commented a lot of my code to make it readable to someone else that myself.
Almost complete version of the node, I added a background that can render with eevee and changed the cubes used as particles by a plane that always follows the camera. The one of the only thing left is the option to change the color of the particle (among other things).
I had to use the graphe node to render the image in the back. I also made the node much more adaptable. I'll verify if it works with another set of image.
The returns in ExportAnimatedCamera didn't include the path toward the undistorted images so I added it.
The Blender Rendition nodes can now (among other things) diplay cloud of points. The code is cleaned up and only the background image sequence remains to be implemented...
The node is almost functional. The animated camera works but the imported cloud of point isn't visible is rendering... I'll need to find a way to make display it.
(For now there is a cube as a placeholder in the scene to show the movement of the camera)