Commit graph

9 commits

Author SHA1 Message Date
Candice Bentéjac
5953ed5767 [qt6] Add QT6 support for wireframe on nvidia 2024-11-07 18:15:42 +01:00
Candice Bentéjac
5a0b1c0c95 [qt6][qml] Clean-up code and harmonize comments 2024-11-07 18:15:37 +01:00
Candice Bentéjac
138cc18864 [qt6][Materials] Use correct graphics API and update SH shaders
With Qt6, OpenGL is not used directly anymore, and we thus must use
the RHI backend, set to version 1.0.

The SphericalHarmonics shaders, which were previously written in OpenGL,
need to be updated accordingly.
2024-11-07 18:09:07 +01:00
Candice Bentéjac
0e71f2a520 [qt6] Update versions for all the imported modules
Qt3D.Extras cannot be updated to 2.6 yet, otherwise there are errors.
2024-11-07 18:09:01 +01:00
Candice Bentéjac
9d2974d282 [Viewer3D] Clean-up: Harmonize syntax across all the files 2023-11-06 16:28:20 +01:00
Candice Bentéjac
423de8ccfe [qml] Qt5.15: Upgrade all Qt3D modules 2023-07-03 12:11:31 +02:00
luz paz
f4dcf6557f Fix various typos in the source code
## Description
Fix various typos in the source code. This includes user facing code, documentation, and source comments. This PR has not been tested.
Closes #1605
2022-01-22 07:39:05 -05:00
Yann Lanthony
3ae95869bd [ui] Viewer3D: introduce SphericalHarmonics shader + display mode
Add experimental render mode to display model normals or shading based on spherical harmonics coefficients
2020-05-25 22:47:09 +02:00
Yann Lanthony
7415c1d391 [ui] split 2D and 3D viewers into separate modules
+ remove historical MayaCameraController
2018-11-23 14:26:57 +01:00