Added the possibility of rendering the output of the meshing node into a edge detection render of the obj. Added the activation and deactivation of the background images as an option. Improving the way the arguments are shown with a conditionnal display of some arguments.
Almost complete version of the node, I added a background that can render with eevee and changed the cubes used as particles by a plane that always follows the camera. The one of the only thing left is the option to change the color of the particle (among other things).
I had to use the graphe node to render the image in the back. I also made the node much more adaptable. I'll verify if it works with another set of image.