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[nodes] Texturing: add refMesh and Normal / Height Map file type
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1 changed files with 25 additions and 0 deletions
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@ -44,6 +44,13 @@ Many cameras are contributing to the low frequencies and only the best ones cont
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value='',
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uid=[0],
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),
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desc.File(
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name='inputRefMesh',
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label='Ref Mesh',
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description='Optional input mesh to compute height maps and normal maps. If not provided, no additional maps with geometric information will be generated.',
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value='',
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uid=[0],
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),
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desc.ChoiceParam(
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name='textureSide',
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label='Texture Side',
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@ -71,6 +78,24 @@ Many cameras are contributing to the low frequencies and only the best ones cont
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exclusive=True,
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uid=[0],
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),
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desc.ChoiceParam(
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name='outputNormalMapFileType',
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label='NormalMap File Type',
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description='NormalMap Texture File Type',
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value='png',
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values=('jpg', 'png', 'tiff', 'exr'),
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exclusive=True,
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uid=[0],
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),
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desc.ChoiceParam(
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name='outputHeightMapFileType',
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label='HeightMap File Type',
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description='HeightMap Texture File Type',
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value='png',
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values=('jpg', 'png', 'tiff', 'exr'),
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exclusive=True,
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uid=[0],
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),
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desc.ChoiceParam(
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name='unwrapMethod',
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label='Unwrap Method',
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