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[nodes] add "smooth" option for MeshMasking
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1 changed files with 7 additions and 0 deletions
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@ -45,6 +45,13 @@ Decimate triangles based on image masks.
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range=(1, 100, 1),
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range=(1, 100, 1),
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uid=[0]
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uid=[0]
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),
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),
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desc.BoolParam(
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name='smoothBoundary',
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label='Smooth Boundary',
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description='Modify the triangles at the boundary to fit the masks.',
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value=False,
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uid=[0]
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),
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desc.BoolParam(
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desc.BoolParam(
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name='invert',
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name='invert',
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label='Invert',
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label='Invert',
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