[nodes] add "smooth" option for MeshMasking

This commit is contained in:
GuillaumeDev 2021-06-21 15:54:13 +02:00 committed by Fabien Castan
parent 7128bb4d9a
commit f16402ff06

View file

@ -45,6 +45,13 @@ Decimate triangles based on image masks.
range=(1, 100, 1),
uid=[0]
),
desc.BoolParam(
name='smoothBoundary',
label='Smooth Boundary',
description='Modify the triangles at the boundary to fit the masks.',
value=False,
uid=[0]
),
desc.BoolParam(
name='invert',
label='Invert',