[ui] Viewer3D: DefaultCameraController + better double click handling

* add DefaultCameraController: 
   * mouse-only navigation
   * keyboard modifiers fallbacks for view re-centering (Ctrl+LeftClick) and fast zooming (Alt+RightClick)
* improved double click handling for 3D Object Picking
  * moved logic/Timer to the CameraController
  * always use TrianglePicking but only activate the ObjectPicker when necessary
This commit is contained in:
Yann Lanthony 2017-12-12 19:10:18 +01:00
parent 886ded7f19
commit ecc376e3b6
3 changed files with 172 additions and 27 deletions

View file

@ -98,32 +98,42 @@ FocusScope {
}
}
MayaCameraController {
DefaultCameraController {
id: cameraController
camera: mainCamera
onMousePressed: {
mouse.accepted = false
scene3D.forceActiveFocus()
if(mouse.button == Qt.LeftButton)
{
if(!doubleClickTimer.running)
doubleClickTimer.restart()
}
else
doubleClickTimer.stop()
}
onMouseReleased: {
if(moving)
return;
switch(mouse.button) {
case Qt.LeftButton:
break;
case Qt.RightButton:
contextMenu.x = mouse.x;
contextMenu.y = mouse.y;
contextMenu.open();
break;
return
if(mouse.button == Qt.RightButton)
{
contextMenu.popup()
}
}
// Manually handle double click to activate object picking
// for camera re-centering only during a short amount of time
Timer {
id: doubleClickTimer
running: false
interval: 300
}
}
components: [
RenderSettings {
// To avoid performance drop, only pick triangles when not moving the camera
pickingSettings.pickMethod: cameraController.moving ? PickingSettings.BoundingVolumePicking : PickingSettings.TrianglePicking
// To avoid performance drops, picking is only enabled under certain circumstances (see ObjectPicker below)
pickingSettings.pickMethod: PickingSettings.TrianglePicking
pickingSettings.pickResultMode: PickingSettings.NearestPick
renderPolicy: RenderSettings.Always
activeFrameGraph: Viewport {
normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)
@ -156,23 +166,17 @@ FocusScope {
components: [scene, transform, picker]
// ObjectPicker used for view re-centering
ObjectPicker {
id: picker
// Triangle picking is expensive
// Only activate it when a double click may happen or when the 'Control' key is pressed
enabled: cameraController.controlPressed || doubleClickTimer.running
hoverEnabled: false
onPressed: {
if(Qt.LeftButton & pick.buttons)
{
if(!doubleClickTimer.running)
doubleClickTimer.start()
else
mainCamera.viewCenter = pick.worldIntersection
}
}
Timer {
id: doubleClickTimer
running: false
interval: 400
if(pick.button == Qt.LeftButton)
mainCamera.viewCenter = pick.worldIntersection
doubleClickTimer.stop()
}
}
@ -239,7 +243,7 @@ FocusScope {
}
}
// menus
// Menu
Menu {
id: contextMenu
MenuItem {