[ui] new generic way to manage "active" nodes per node type

This commit is contained in:
Fabien Castan 2020-07-07 22:05:53 +02:00
parent ea5b639245
commit ec67c772fa
12 changed files with 344 additions and 205 deletions

View file

@ -65,7 +65,7 @@ Item {
readOnly: root.readOnly
cameraInits: root.cameraInits
cameraInit: reconstruction.cameraInit
hdrCameraInit: reconstruction.hdrCameraInit
tempCameraInit: reconstruction.tempCameraInit
currentIndex: reconstruction.cameraInitIndex
onRemoveImageRequest: reconstruction.removeAttribute(attribute)
onFilesDropped: reconstruction.handleFilesDrop(drop, augmentSfm ? null : cameraInit)
@ -191,7 +191,7 @@ Item {
mediaLibrary: viewer3D.library
camera: viewer3D.mainCamera
uigraph: reconstruction
onNodeActivated: _reconstruction.setActiveNodeOfType(node)
onNodeActivated: _reconstruction.setActiveNode(node)
}
}
}