[nodes] Add verboseLevel parameter in some MVS nodes

This commit is contained in:
Gregoire De Lillo 2018-03-13 17:01:01 +01:00
parent 0e10b0e6a7
commit eadff47615
5 changed files with 49 additions and 4 deletions

View file

@ -14,5 +14,14 @@ class CameraConnection(desc.CommandLineNode):
value='', value='',
uid=[0], uid=[0],
), ),
desc.ChoiceParam(
name='verboseLevel',
label='Verbose Level',
description='''verbosity level (fatal, error, warning, info, debug, trace).''',
value='info',
values=['fatal', 'error', 'warning', 'info', 'debug', 'trace'],
exclusive=True,
uid=[],
),
] ]

View file

@ -128,6 +128,15 @@ class DepthMap(desc.CommandLineNode):
value=False, value=False,
uid=[0], uid=[0],
), ),
desc.ChoiceParam(
name='verboseLevel',
label='Verbose Level',
description='''verbosity level (fatal, error, warning, info, debug, trace).''',
value='info',
values=['fatal', 'error', 'warning', 'info', 'debug', 'trace'],
exclusive=True,
uid=[],
),
] ]
outputs = [ outputs = [

View file

@ -63,6 +63,15 @@ class DepthMapFilter(desc.CommandLineNode):
range=(0, 10, 1), range=(0, 10, 1),
uid=[0], uid=[0],
), ),
desc.ChoiceParam(
name='verboseLevel',
label='Verbose Level',
description='''verbosity level (fatal, error, warning, info, debug, trace).''',
value='info',
values=['fatal', 'error', 'warning', 'info', 'debug', 'trace'],
exclusive=True,
uid=[],
),
] ]
outputs = [ outputs = [

View file

@ -70,6 +70,15 @@ class Meshing(desc.CommandLineNode):
value='', value='',
uid=[0], uid=[0],
), ),
desc.ChoiceParam(
name='verboseLevel',
label='Verbose Level',
description='''verbosity level (fatal, error, warning, info, debug, trace).''',
value='info',
values=['fatal', 'error', 'warning', 'info', 'debug', 'trace'],
exclusive=True,
uid=[],
),
] ]
outputs = [ outputs = [

View file

@ -70,7 +70,16 @@ class Texturing(desc.CommandLineNode):
description='''Option to flip face normals. It can be needed as it depends on the vertices order in triangles and the convention change from one software to another.''', description='''Option to flip face normals. It can be needed as it depends on the vertices order in triangles and the convention change from one software to another.''',
value=False, value=False,
uid=[0], uid=[0],
) ),
desc.ChoiceParam(
name='verboseLevel',
label='Verbose Level',
description='''verbosity level (fatal, error, warning, info, debug, trace).''',
value='info',
values=['fatal', 'error', 'warning', 'info', 'debug', 'trace'],
exclusive=True,
uid=[],
),
] ]
outputs = [ outputs = [