[nodes] Texturing: add new visibility remapping method

This commit is contained in:
Fabien Castan 2021-06-30 10:04:59 +02:00
parent 91b0dcbf67
commit d7733f237a

View file

@ -189,9 +189,9 @@ Many cameras are contributing to the low frequencies and only the best ones cont
desc.ChoiceParam( desc.ChoiceParam(
name='visibilityRemappingMethod', name='visibilityRemappingMethod',
label='Visibility Remapping Method', label='Visibility Remapping Method',
description='''Method to remap visibilities from the reconstruction to the input mesh (Pull, Push, PullPush).''', description='''Method to remap visibilities from the reconstruction to the input mesh (Pull, Push, PullPush, MeshItself).''',
value='PullPush', value='PullPush',
values=['Pull', 'Push', 'PullPush'], values=['Pull', 'Push', 'PullPush', 'MeshItself'],
exclusive=True, exclusive=True,
uid=[0], uid=[0],
advanced=True, advanced=True,